Please consider the maximum number of mortar rounds we can get into the AO at start. Part of the defense strategy will be funneling the OPFOR into kill zones and pounding them with mortars.
I'm looking at the terrain and thinking it through. Your suggestion makes sense. The mortars are going to be an essential resource for us. What are the total 81mm rounds you'll be able to bring to the fight?
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: MISFIT-6
Element Leader: First Lieutenant Lewis.A
7th Cavalry Personnel Within Element:
N/A
Pros:
None to speak of other than I didn't lose my s**t.
Cons:
The mission was...
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: MISFIT-5
Element Leader: First Lieutenant Lewis.A
7th Cavalry Personnel Within Element:
N/A
Pros:
A lot of fun
McAllen was a great driver
Great communication and...
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Gunslinger-6 1600Z - 2300Z
Element Leader: Second Lieutenant Lewis.A
7th Cavalry Personnel Within Element:
First Lieutenant Sam.T
Pros:
1LT Sam is the most amazing RTO ever...
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
OUTLAW
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Swift Freedom
Number Within Campaign: 1/1
Game: ARMA 3
Server Hosted on: Training Server 2
Date of Combat Mission: 21APR24
Time of Combat Mission (Zulu)...
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: GUNSLINGER-2
Element Leader: Second Lieutenant Lewis.A
7th Cavalry Personnel Within Element:
Captain Mackey.A
Second Lieutenant Lewis.A
Chief Warrant Officer 2 Spitnale.K...
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