7th Cavalry Gaming

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  1. Staging area : exists Us:[IMG]

    Staging area : exists Us:
  2. [IMG]

  3. Arma 3: Tactical Realism Feedback Thread - Closed

    I should also mention that the medical roles require manual Zeus intervention to apply "Doctor" perms for them to be able to field stitch. Unsure if this is intentional but players have questioned it and requested perms - just a little clarification or fix.
  4. Arma 3: Tactical Realism Feedback Thread - Closed

    Liberation I've had some desync complaints recently and have monitored performance and player feedback as I play in Zeus and this is what I can collect from some ~20ish hours: INDEPENDENT Units -The idea of INDEPENDENT forces being present is a good theory but unfortunately arma3...
  5. Arma 3: Tactical Realism Feedback Thread - Closed

    Having some issues with the civilians spawning en masse. They spawn battallions worth of them. Its a bit weird and taxxing it seems on server resource when it does happen. They also never really despawn from areas after a very long time... like theyll hang out or spawn in a random area way away...
  6. ARMA3 PvP Poll

    We used to engage the Arma community by sending out like a squads worth of people to do "Friday Night Fight" events held by other communites. They had multiple units involved and it was generally a Team Free-for-All - last team standing wins. I believe it was spearheaded by Waldie. Great fun...
  7. Arma 3: Tactical Realism Feedback Thread - Closed

    Sypolt.R Liber.N I will look into this! I’m sure I can improve the airbase within consideration of frames. Mostly want to change the distance from spawn to the runway.
  8. Arma 3: Tactical Realism Feedback Thread - Closed

    A common issue we have with our bases is we ALWAYS put infantry outside and near the airfield at spawn. It creates animosity between pilots and infantry gearing up and trying to have convos We shouldn’t have to ask pilots to spool down and people shouldn’t have to deal with turning down volume...
  9. Arma 3: Tactical Realism Feedback Thread - Closed

    I really would like to see H&M come back to TacR, this file is difficult to get people to coordinate and play together on. when we tried it before it was the same thing. It becomes a really rushed play with no consideration for civilians, or anything other than rushing AO's and killing all the...
  10. Arma 3: Tactical Realism Feedback Thread - Closed

    the script will allow enemy to walk on top of you if your stealthy enough with correct camo pattern to match environment. It was well built and i believe it just matches values of terrain your actively standing on to what your wearing. So taking certain routes becomes more important. On the flip...
  11. Arma 3: Tactical Realism Feedback Thread - Closed

    Hey it would be great to throw in Zlobins old camo script. I think with how big our arsenal is now it gives people a lot of variety and with that script it adds a reason to select certain pieces of gear. Zlobin tells me his script wasn’t a resource hog either? Idk just another way to...
  12. Arma 3: Tactical Realism Feedback Thread - Closed

    Would it be possible to have a game mechanic in place for people willing to return BLUFOR/CIV bodybags? Maybe it gives you cav bucks towards certain vehicles in the spawner or something? Or it could give you 1 teleport ticket where somebody could gain acess to a "parachute in " option. Also...
  13. Teal

    Teal
  14. THIS SUCKS

    THIS SUCKS
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