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Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

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Mazinski.H

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S7 Staff
S3 Staff
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4:29 AM
900
1,259
This thread is for the purpose of giving feedback to S3 Mission Development Staff on the changes being made to the Tactical Realism 2 Server. It is requested that all who reply to this thread keep in mind that this is a public discussion and can be viewed by both 7th Cavalry members and public players. All feedback given should be clear, concise, and respectful as S3 staff members will seek to incorporate the feedback given here into the current mission file.
 

Binks.J

Reservist
Discharged
Local time
6:29 AM
105
56
The AI is back to doing screwy stuff. Instant laser aiming, no clipping through walls, etc. Needs looked into. Not fun at all to get obliterated because a PKM gunner caught a split second glimpse of you through a window from across the town. Overall I like the changes, but something is just broke with the AI.
 

Whitehead.B

Corporal
Active Duty
2/B/1-7
Local time
11:29 AM
234
180
hi just a small thing but didnt have pilot perms as raven day or two ago on tanoa
 

Maco.D

Corporal
Active Duty
1/B/1-7
Local time
11:29 AM
1,369
1,160
Seems atlas 1/2 are showing up as sabre but with Atlas 1/2 perms. Played around nothing bad so far tho it seems the heal at the box has gone quite a few people are requesting it back
 

Whitsel.M

Sergeant First Class
Retired
Wall of Honor
Local time
7:29 AM
195
336
Looking into these. Thank you for bringing it to our attention.
Just wanted to update on these. Fixed this issue with the sparrow Arsenal not appearing.

Was unable to recreate the issue with the Raven pilot permission and everything appears to be identical. I'm assuming that the issue was already fixed very recently for now or. I'll do a little more testing just to confirm.

Seems atlas 1/2 are showing up as sabre but with Atlas 1/2 perms. Played around nothing bad so far tho it seems the heal at the box has gone quite a few people are requesting it back
The medical building/tent at the base was intended to function as an automatic heal but had an error that needed correcting. This will also allow players to heal uncon players as it is an area-based trigger instead of a scroll wheel option. A fix has been made and should be on the server soon.
 
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It seems longshot cant use the arsenal at main base. 2 people said they couldn't and I tried and was unable as well. Edit also spotter can either
 

Whitsel.M

Sergeant First Class
Retired
Wall of Honor
Local time
7:29 AM
195
336
The MP slots appear to be missing Zues abilities
Thanks for the heads up. The issue has already been identified.
It seems longshot cant use the arsenal at main base. 2 people said they couldn't and I tried and was unable as well. Edit also spotter can either
Fixed the issue yesterday. Just need to deploy a new mission file.
 

Whitsel.M

Sergeant First Class
Retired
Wall of Honor
Local time
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195
336
Just curious what are the plans to expand the missions beyond collect Intel and blow up the cache?
For now, we are looking to reduce the number of active intel to better focus players on a more common goal. As stated below this we are looking into ways to diversify the mission and continue with general mission improvements.

Dynamic missions would be nice, Intel/Cache is honestly about as boring as it can get.
This is something we're looking into. Exactly what that will look like is unclear at this time but we are looking at more diverse and alternate objectives

Could a counter for the amount of caches destroyed be added to map?
Added the feature request and it will be worked on.
 

Hamm.C

Specialist
Active Duty
1/A/1-7
MP Staff
Local time
7:29 AM
894
995
It would be very nice if Ropes were a standard part of Blackhawk's inventory. And I'm pretty sure it used to be. Several times now, I have been approaching LZ and needed to Fast Rope troopers in (due to terrain), however we didn't have ropes, therefore couldn't do it. Presently Blackhawk has 10+ steerable parachutes, which is fine, but we VERY RARELY use them. We use Fast Rope insertion MUCH more often. Ropes should be a stock part of Blackhawks inventory for this reason.
 

Cosme.O

Captain
Discharged
S7 Staff
Local time
7:29 AM
315
898
It would be very nice if Ropes were a standard part of Blackhawk's inventory. And I'm pretty sure it used to be. Several times now, I have been approaching LZ and needed to Fast Rope troopers in (due to terrain), however we didn't have ropes, therefore couldn't do it. Presently Blackhawk has 10+ steerable parachutes, which is fine, but we VERY RARELY use them. We use Fast Rope insertion MUCH more often. Ropes should be a stock part of Blackhawks inventory for this reason.

How many ropes are needed?
 

Whitsel.M

Sergeant First Class
Retired
Wall of Honor
Local time
7:29 AM
195
336
It would be very nice if Ropes were a standard part of Blackhawk's inventory. And I'm pretty sure it used to be. Several times now, I have been approaching LZ and needed to Fast Rope troopers in (due to terrain), however we didn't have ropes, therefore couldn't do it. Presently Blackhawk has 10+ steerable parachutes, which is fine, but we VERY RARELY use them. We use Fast Rope insertion MUCH more often. Ropes should be a stock part of Blackhawks inventory for this reason.
I'm going to double check but iit used to be that all the ropes did is add more length options, but without any it just defaulted to the maximum length. Is the helicopter actually equipped with fries? I'm not sure if the initialization on them is set up with that already
 

Binks.J

Reservist
Discharged
Local time
6:29 AM
105
56
I have noticed the issue of AI phasing through walls is only occurring on either of the Napf Island maps. They weren't doing this before the update, or at least not as often or as noticeable. They've always just passed through doors, but at least you expected that, and knew to keep on eye on doors as you passed or approached.
 

Hamm.C

Specialist
Active Duty
1/A/1-7
MP Staff
Local time
7:29 AM
894
995
I'm going to double check but iit used to be that all the ropes did is add more length options, but without any it just defaulted to the maximum length. Is the helicopter actually equipped with fries? I'm not sure if the initialization on them is set up with that already
Yes the helicopter had FRIES... just didn't work since we didn't have ropes. When I took loads and manually put them in the inventory it did work. It was just a bummer that we got all the way to the LZ insertion point before realizing that we didn't have any ropes on the bird
 
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