OPERATION ORDER: SILENT SHIELD
UNIT: 7th Cavalry Gaming Regiment
DATE/TIME: 25 SEP @ 2000Z
AREA OF OPERATIONS (AO): HATHOR Sites (Daymar)
1. SITUATION
The 7th Cavalry has entered into a joint-operation agreement with allied forces from the Paladin
Corporation. On 25 SEP, an allied detachment led by Cpl. Cleveland will be executing a series
of high-value missions on the surface at the HATHOR sites. Due to elevated pirate and hostile
player activity in the sector, their element is highly vulnerable to interception and requires heavy
orbital and airspace support to ensure mission success.
2. MISSION
On 25 SEP at 2000Z, elements of the 7th Cavalry will deploy a Capital-class task group to the
AO to establish airspace supremacy and provide continuous, heavy overwatch for Cpl.
Cleveland's mission element. Our primary objective is to deter, intercept, and destroy any hostile
threats attempting to interfere with the allied ground operations.
3. EXECUTION
A. Commander's Intent
Establish an impregnable defensive perimeter around the allied operating area. We will utilize
the overwhelming presence of our Capital asset to deter larger threats, while our fighter escort
maintains a mobile Combat Air Patrol (CAP) to intercept smaller, fast-moving hostiles before
they reach Cpl. Cleveland's team.
B. Concept of Operations
- Phase 1: Muster & Preparation (1930Z - 2000Z) - All personnel rally at Seraphim Station. Capital ship crew man stations; fighter escorts spawn and prep on the pad/hangar.
- Phase 2: Deployment (2000Z) - Fleet moves as a unified group to the AO. Capital ship anchors in high orbit or atmospheric overwatch above Cpl. Cleveland's coordinates on Daymar.
- Phase 3: Overwatch & CAP - Fighter escorts deploy into a 360-degree screen around the Capital ship and the ground target. Continuous communication maintained with Cpl. Cleveland regarding mission progress and threat vectors.
- Phase 4: Exfiltration - Upon Cpl. Cleveland signaling mission complete, the 7th Cav fleet will cover their quantum jump out of the AO before recalling fighters and returning to base (RTB).
WEAPONS TIGHT unless fired upon or explicitly cleared by the Operation Commander.
Any unidentified contacts entering a [Insert distance, e.g., 15km] radius of the allied
ground team must be hailed and warned. Failure to alter course will result in hostile
classification.
4. ADMINISTRATION & LOGISTICS
A. Required Assets & Equipment
Flagship: 1x Aegis Idris OR 1x RSI Polaris (Depending on final crew numbers).
- Role: Primary heavy fire support, radar screening, and fighter rearm/refuel point.
Gladius, Arrow, Hornet, Vanguard).
- Role: Interception, screening, and rapid response.
- Loadouts: All fighters should equip combat-optimized loadouts (military grade shields, preferred weapon configurations). Capital ship must be fully stocked with countermeasures and torpedoes/railgun ammo.
B. Roster / Sign-ups
Capital Ship Commander: [TBD]
Capital Crew (Turrets/Engineering): [Open Slots]
Fighter Escort Lead: [TBD]
Fighter Pilots: [Open Slots]
5. COMMAND & SIGNAL
A. Chain of Command
1. (7th Cav Lead)
2. TBD
3. Cpl. Cleveland (Allied Liaison / Ground Element Lead)
B. Communications
Comms Platform: Discord (Public Operation Channel)
Callsigns:
- Capital Ship: OVERLORD
- Fighter Element: DAGGER Actual / DAGGER 1-4
- Allied Mission Team: ANVIL (Cpl. Cleveland)
