7th Cavalry Gaming

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AAR ARMA 3 | Campaign September Warfare Wednesday | Warfare Wednesday 109

After Action Report
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Mazinski.H

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S3 Staff
Local time
3:45 AM
949
1,265
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Warfare Wednesday 109
Campaign of Combat Mission: Campaign September Warfare Wednesday
Number Within Campaign: 2/5
Game: ARMA 3
Server Hosted on: Tactical Realism
Date of Combat Mission: 08SEPT21
Time of Combat Mission (Zulu): 2200z
Mission OIC: Second Lieutenant Mazinski.H
Mission Controller: Second Lieutenant Mazinski.H

Number of Attendees: 35

7th Cavalry Personnel Involved in Action:
Colonel Tharen.R
Major Sweetwater.I
First Lieutenant Hobbs.T
Second Lieutenant Mazinski.H
Second Lieutenant Stewart.B
Chief Warrant Officer 5 Abbassi.G
Chief Warrant Officer 2 Liber.N
Chief Warrant Officer 2 Wulf.C
Warrant Officer 1 Tyrcon.L
Warrant Officer 1 Sypolt.R
Sergeant Major Nexhex.A
First Sergeant Burton.P
Staff Sergeant Abate.L
Sergeant Connelly.M
Sergeant Couvillion.T
Sergeant Derry.B
Sergeant Kastor.K
Sergeant Hess.J
Sergeant Guerra.J
Sergeant MacMillan.M
Corporal Borenstein.B
Corporal Cotton.R
Corporal Crapachi.M
Corporal Fox.S
Corporal Trunkman.K
Corporal Velasquez.J
Corporal Lucander.P
Corporal Whitfield.L
Specialist Andrews.A
Specialist Bishop.C
Specialist Encino.T
Specialist Field.J
Private First Class Zander.D
Private Matteson.B
Private Vincent.L


Pros:

Cons:

Suggestion for Domination map:

If your name is missing from the attendance list, please send a PM to Second Lieutenant Mazinski.H
 

Whitfield.L

Reservist
Discharged
Local time
6:45 AM
1,139
1,043
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: HOG-1
Element Leader: Specialist Whitfield.L

Pros:
  • Stellar Communications with INFIDEL on LR 12
  • Blew up lots of targets
  • Carrier Ops with Hog are fun
  • No FPS or Radio Loss
Cons:
  • Excessive amounts of ZSUs, Artillery, Hinds & Tanks coming from similar locations throughout the duration of Operation
  • Sad to see A-10 leave Public Modpack
 

Zander.D

Corporal
Active Duty
2/B/1-7
Local time
3:45 AM
211
179
Element Callsign: Gunslinger-7
Element Leader: Private First Class Zander.D

Pros:
  • Good comms with Atlas-1
  • Good response times from Atlas-1
  • Fun operation with good aggression
Cons:
  • Very accurate artillery
  • Surgical kit glitch delayed medical treatment by Gunslinger-7 until Zeus replaced kits. Happened twice.
  • Last extraction was a bit chaotic.
 

Wulf.C

CW4
Active Duty
1/A/1-7 HQ
S7 Staff
Local time
6:45 AM
427
1,039
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Element Callsign: Sparrow-1/Raider-1/Buffalo-2
Element Leader:
Chief Warrant Officer 2 Constantine Wulf


7th Cavalry Personnel Within Element:
Private Matteson B.



Pros:
  • It was regular domination.
Cons:
  • Too many threats to air, every time I'd finish setting up and getting my pylons set and get to the AO we'd get shot down. It's gotta be toned down a bit.
  • Got shot down at base too. There should be some air defense at base.
 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
11:45 AM
685
888
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT

Element Callsign: GUNSLINGER-3
Element Leader: Staff Sergeant Abate.L

7th Cavalry Personnel Within Element:
Second Lieutenant Stewart.B
First Sergeant Burton.P
Staff Sergeant Abate.L
Sergeant Guerra.J
Sergeant Hess.J
Sergeant Kastor.K
Corporal Fox.S
Specialist Bishop.C
Specialist Encino.T
Private Vincent.L

Other Personnel Withing Element:
DrWierd
willdabeast464

Pros:
  • Good communication and orders given and executed by squad.
  • Successful completion of all objectives and barrack buildings/Enemy spawn positions.
  • All troopers thoroughly enjoyed themselves. Good challenge from domination file.
  • Good momentum and movement by all forces.
  • Brilliant squad cohesion. Up until server crash we had a good sense of tactical aggression.
  • Good turnout with at least 3 squads and assets.
  • Good frames throughout.
  • Target rich environment kept all members switched on and engaged.
  • Good use of covering by each fireteam to bound towards enemy positions.
  • Loved the adhoc defense and LZ pressure once another AO was not possible withing half an hour.
Cons:
  • Server crash destroyed momentum and turnout. Many players did not return afterwards.
  • Atlas issues with being unable to stitch which slowed down response.
  • IDF from enemy was overpowered and unfun. Although narrowed down to being part of a side mission. I feel a better description and transparency of what is needed to be achieved for both the side mission and main AO.
  • Public players entering AO separate and unaware of mission plan or order of march.
  • Enemy spawns at bunkers are outside and break immersion appearing out of thin air. Possibly have them appear inside bunker only.
  • More in depth and described brief needed. Would love to test a platoon size brief in game.
 

Garcia.SM

Sergeant
Discharged
Local time
6:45 AM
721
966
LOCKED
 

Garcia.SM

Sergeant
Discharged
Local time
6:45 AM
721
966
S1/OPERATIONS PROCESSED
 
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