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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Number Within Campaign: N/A
Game: Star Citizen
Server Hosted on: PU
Date of Combat Mission: 24DEC26
Time of Combat Mission (Zulu): 2000Z
Mission OIC: Major Mann.M
Mission Controller: Major Mann.M
Attendees: 14 total
Major Mann.M x
Corporal Brady.M X
Corporal Cleveland.J x
Corporal Dujakovic.R x
Corporal York.K X
Specialist James.B X
Specialist MacTavish.J X
Specialist Tech.E X
Private First Class Watts.D X
Private First Class Fricker.R X
Private First Class Washock.T X
Private Ligon.I X
Recruit Kent.T
Ineligible for operation credit: (S1 can you confirm I got this right? I don't recall if Chief Suto can get credit)
Chief Warrant Officer 4 Sutodoreh.W (Retired)
Pros:
- Strong CAP performance with good flying and clear communications
- Good recovery and adaptability despite server instability
- Improved comms compared to previous sessions
- Effective platoon-level coordination and cohesion, especially with larger groups
- Ground-to-air coordination during EVAC was fast and effective under pressure
- Disciplined fire control; avoided trigger-happy responses and friendly fire
- Mining and escort elements were well protected
- Teams responded well to both PvE and PvP contacts
- Server issues significantly disrupted startup, alignment, and participation
- Startup fatigue caused early losses and drop-outs
- Comms congestion due to single-net usage and audio clarity issues
- EVAC timing was tight; needs faster execution
- Near friendly-fire incident due to hostile proximity to friendly landed assets
- Lack of direct comms channel between air and infantry elements
- Infantry respawn locations not optimally set to BEACON assets
- Server switching caused friction; momentum loss when attempting to relocate
To be updated with more information
If I missed you on this list please send a PM to MAJ.Mann.M