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AAR ARMA Reforger | Firefight Friday (JAN) | FF041

After Action Report
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Flint.J

Sergeant
Active Duty
1/C/ACD SL/ASL
S1 Staff
S3 Staff
Local time
9:12 PM
Messages
1,008
Reaction score
278
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Name of Combat Mission: Firefight Friday 41
Campaign of Combat Mission (If applicable): The Great Gatsby
Number within campaign: 1-4
Game: Arma Reforger
Server Hosted on: TAC1 - GM

Date of Combat Mission: 16JAN26
Time of Combat Mission (Zulu): 2300z
Time of Mission ENDEX(Zulu): 0100z

Mission OIC:Second Lieutenant Corbin.R

Mission Controller(s): Specialist Madlock.B, Corporal Flint.J

Number of Attendees: 44

7th Cavalry Members Who Achieved Operational Credit:
Specialist DeCann.A
Staff Sergeant Taylor.C
Staff Sergeant Lucander.P
Staff Sergeant Crowley.T
Specialist Zaren.T
Specialist Walker.TR
Private Sylvanus.M
Specialist Reed.JH
Specialist Reddick.A
Specialist Nance.T
Specialist Johnsen.M
Specialist Fryer.T
Specialist Casey.W
Specialist Bowman.J
Specialist Anderson.TP
Sergeant McAllen.J
Sergeant Hartshock.P
Second Lieutenant Mazinski.H
Private Durrence.L
Private First Class McGill.A
Major Rodahl.S
Warrant Officer 1 Villmarsson.L
Corporal Mors.V
Corporal Fox.Z
First Lieutenant Molitor.K
Staff Sergeant Smith.DM
Corporal Lethbridge-Stewart.J
First Sergeant Westcott.R
Specialist Tech.E
Specialist Marquez.E
Corporal Dread.M
Specialist Woodford.F
Second Lieutenant Corbin.R
Staff Sergeant Smith.DM
Specialist Gilman.A
Corporal Cade.B
Specialist Bull.T





7th Cavalry Members Who Did NOT Achieve Operational Credit:
None


Non-7th Cavalry/Unknown Members:
joder69
Vengence
The_Starflyer
Shreve
Ol' Ben
Kal
Izum1
DevilGradent
Aiden_Got_Swag



If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whomever posted this AAR



DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign:

Element Leader:

7th Cavalry Personnel Within Element:



Pros:


Cons:
 
Last edited:

DeCann.A

Corporal
Discharged
Local time
9:12 PM
Messages
124
Reaction score
96
[]DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
[/]
Element Callsign: Raven-1

Element Leader: SPC.DeCann.A

7th Cavalry Personnel Within Element: SPC.DeCann.A, CPL.Cade.B
Pro:
  • Fun mission, love the middle east vibe.
  • Conducted more ISR, which is always good rather than being stuck at MOB just waiting for only re-inserts.
  • Raven didn't get shot down once the entire mission


Cons:
  • Issues with gunner camera not allowing to enter or exit camera for extended periods of time.
  • Connectivity issues with ping/fps.
  • Infantry arguing with pilots regarding LZ location.
  • Faction map marking system, not being able to see same map markings as those in Helios/Gunslinger, made marking enemies via map difficult.
 

McAllen.J

Staff Sergeant
Active Duty
2/A/1-7 SL/ASL
S7 Lead/Senior
Local time
8:12 PM
Messages
441
Reaction score
234
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-4

Element Leader:
Sergeant McAllen.J

7th Cavalry Personnel Within Element:

Corporal Lethbridge-Stewart.J
Warrant Officer 1 Villmarsson.L
Staff Sergeant Lucander.P
Staff Sergeant Taylor.C
Corporal Mors.V

Pros:

  • The immersion in the operation felt right, there was enough to the Op to make it interesting
  • Managed to get some good fires trying to defend a downed sparrow

Cons:

  • Lots of late joiners led to a lack of organization on the fireteam level
  • I don't think the mission fit with the map, I would have preferred something more boots on grounds then a convoy mission
  • The comms on 48 felt very congested, and the confusion with using both convoy and platoon was awkward trying to get ahold of leadership
 

Anderson.TP

Specialist
Active Duty
2/C/1-7
Local time
9:12 PM
Messages
58
Reaction score
24
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Gunslinger-1

Element Leader: SPC.Anderson.TP

7th Cavalry Personnel Within Element:

SSG.Smith.DM
PVT.Sylvanus.M
SPC.Bowman.J
PFC.McGill.A
SPC.Casey.W
SPC.Gilman.A
1SG.Westcott.R
SPC.Tech.E



Pros:
Engaging and fun ambush at the end of operation

Cons:
Splitting up Gunslinger-1's fireteams between the front and back of the convoy led to confusing orders.
Lack of contact for both fireteams at the front and back of the game.
 

Bolte.D

Corporal
Active Duty
2/A/1-7 SL/ASL
RTC Staff
Local time
9:12 PM
Messages
142
Reaction score
79
Element Callsign: Helios-1

Element Leader:
Specialist Bolte.D


7th Cavalry Personnel Within Element:
Second Lieutenant Mazinski.H


Pros:

  • Great battle buddy movement, communication from within our element and the platoon net as a whole.
  • Executed a successful demolition under heavy direct fire with little to no cover but great response for covering fire by Mazinski to make sure the enemy was suppressed.
  • Seeing a large scale movement/convoy with not too much hiccups or congestion
  • Loved the feeling and aspect of the end where a mass flow of taliban showing up to create stress on a high tension environment

Cons:

  • Convoy got held up and congested for a brief couple minutes that led to vehicles getting too close and breaking the convoy separation that could have led to mass loss of vehicles and MASCAS easily.
 

Nance.T

Sergeant
Active Duty
1/C/1-7 SL/ASL
Local time
8:12 PM
Messages
201
Reaction score
165
Element Callsign: Gunslinger-3

Element Leader: Specialist Nance.T

7th Cavalry Personnel Within the Element:
Specialist Johnsen.M
Specialist Walker.TR
Major Rodahl.S
First Lieutenant Molitor.K
Specialist Reed.JH
Specialist Reddick.A

Non-7th Cavalry Personnel Within Element
Vengence
The_Starflyer

Pros:
  • Squad noted good pacing, with downtime and movements between contact.
  • Enjoyed the map and the ambiance
  • Squad worked well. FTLs did a good job reading SL intent and taking immediate actions
  • Worked well with other elements in the platoon. Worked well with Gunslinger-2.
  • 7 was quick on the scene when we took casualties
  • Good job building lore throughout campaign

Cons:
  • Left Rodahl in the vehicle to drive with the convoy. Would be better to keep troopers with the section and deal with the vehicles some other way.
  • Used a convoy net for a very short lived movement before taking it down for platoon net. This makes for clunky initial comms in my opinion.
  • During meet we were pushed far away from platoon
  • Took blue on blue from CAS support
  • Op had a bad "smell" to it when we were going to meet with warlord while fighting through contact to get there.
  • Missed opertunity to move to meet, set security, then come into contact with the ambush. Which would've been a very cool ending and added to a big ambush.
 

Corbin.R

1st Lieutenant
Active Duty
S6 HQ
Local time
9:12 PM
Messages
4,413
Reaction score
1,512
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-6
Element Leader: Second Lieutenant Corbin.R
7th Cavalry Personnel Within Element:
Second Lieutenant Corbin.R

Pros:
  • I really liked the map and I always enjoy doing COIN missions!
  • Coordination on the way into the AO was well done.
  • Good turnout!
Cons:
  • Once we came under heavy fire and finished the Shura, I lost my composure and didn't effectively consolidate the platoon before conducting a break conduct.
 

Fryer.T

Corporal
ELOA
Local time
9:12 PM
Messages
298
Reaction score
125
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-7

Element Leader: Specialist Fryer.T

7th Cavalry Personnel Within Element:

Master Sergeant Zimm.L (retired)


Pros:

  • pretty good op concept was good
  • a lot of medical to do especially toward the end
  • It was nice to use the MED Tent instead of being attached to the HUMVEE the entire time
  • communication was very good when calling in for medical was very clear
Cons:
  • Medical calls were a little difficult when the line sections are pushed out 400+ meters out from the convoy and town
  • execution was not great toward the end when told that everyone needs to consolidate on the CCP really didn't happen it was more of running away which led to GUN-2 being left behind
 

Mackey.A

Sergeant
ELOA
Local time
9:12 PM
Messages
1,328
Reaction score
1,401
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-2

Element Leader: Corporal Mackey.A

7th Cavalry Personnel Within Element:
Corporal Mackey.A
Staff Sergeant Borenstein.B
Staff Sergeant Crowley.T

Sergeant Hartshock.P
Master Sergeant Willson.JA
Specialist Marquez.E
Private Durrence.L
Corporal Fox.Z

Public Members:
Shreve
SGT.Apollo.R[RET]
joder69

Pros:

  • Squad level comms and teamwork were great. Teams were responsive and adaptable to the changing situations.
  • Squad enjoyed the mission we were assigned.
  • Good usage of 3DS and talk ons during engagements.
Cons:
  • PLT Was spread to far apart when we were informed of the bending enemy assault after the shura. The decision to break contact against a force more than 3x our own numbers should of been made sooner given the terrain and how far apart everyone was.
  • At all levels from Team to PLT we should of been more intentional on assigned sectors for coverage. It was a jumpled mess near the town which lead to most of Gunslinger 2 being killed as the last element on the hill.
 

Dread.M

Major
Active Duty
A/1-7 HQ
S7 Lead/Senior
MP Staff
Local time
8:12 PM
Messages
1,648
Reaction score
2,249
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: CHAOS

Element Leader: Corporal Dread.M

7th Cavalry Personnel Within Element:
Corporal Dread.M
Specialist Zaren.T


Public Members:


Sustain:
  • A few effective CAS calls.
  • Enjoyed the map
  • I liked the intent of the GMs. If you looked at the map and the mission and didn't get Admiral Ackbar screaming in the back of your head, "It's a trap" you didn't look at the map close enough or read into the mission enough.
Cons:
  • Staging was not coordinated or executed smoothly.
  • Lead to most of Gunslinger 2 being killed as the last element on the hill.
  • SPARROW loadout consisted of Hellfires in a mission that Hydra rockets would have been the better tool for the job. Had to ask GMs for different frames.
  • Public member pilot struggled to terrain associate and corollate quickly and correctly leading to blue on blue and several wave offs.
  • RAVEN loitering in the ROZ. If arial assets are going to be used as ISR they need to stay above or outside ROZ. Multiple fire missions aborted because aircraft drifted into beaten zone and line of attack.
 

Rutkowski.P

Sergeant
Active Duty
1/C/1-7 SL/ASL
DEVCOM
RRD Lead/Senior
S1 Lead/Senior
S1 Staff
Local time
3:12 AM
Messages
3,776
Reaction score
1,066
S1 Locked.
 

Angels.N

1st Lieutenant
Active Duty
1/A/2-7 HQ
S7 Lead/Senior
S1 Lead/Senior
S1 Staff
RTC Staff
Local time
9:12 PM
Messages
8,594
Reaction score
1,979
S1 Operations Processed / Milpacs Updated
 
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