7th Cavalry Gaming

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AAR AAR | Campaign Alpenflage Dawn | Phase: One | FIA Special Operation

After Action Report
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Hoover.R

Corporal
Retired
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5:57 PM
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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: FIA Special Operation Phase 1
Campaign of Combat Mission (If applicable): Campaign Alpenflage Dawn
Game: Arma Reforger
Server Hosted on: Training Server 1

Date of Combat Mission: 12DEC25
Time of Combat Mission (Zulu): 2300Z (1800 EST)
Time of Endex (Zulu): 0200Z

Mission OIC BLUFOR:
Geki.T


Mission Controller(s):
Wiseman.L
Reddick.A
Van Auken.P
Zimm.L

Number of Attendees:19

7th Cavalry Personnel Involved in Action:
  1. Hartshock.P
  2. Smith.DM
  3. Molitor.K
  4. Marquez.E
  5. Keene.R
  6. McGill.A
  7. Howe.T
  8. Vara.J
  9. Harrel.R
  10. Russell.JG
  11. Grey.W
  12. Colbert.L
  13. Willson.JA
  14. Beiter.A
  15. Westcott.R
  16. Cade.B
  17. Dread.M
  18. Zaren.T
  19. Hilberg.A

If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whomever posted this AAR
 
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Pearl.F

Corporal
Active Duty
1/C/1-7
MP Staff
S3 Staff
Local time
7:57 PM
Messages
159
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93

Carr.W

2nd Lieutenant
Active Duty
3/B/1-7 HQ
Local time
4:57 PM
Messages
309
Reaction score
171

Willson.JA

Master Sergeant
Active Duty
1/C/1-7 HQ
S3 Lead/Senior
Local time
7:57 PM
Messages
373
Reaction score
241
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Wolverine-5
Element Leader: Master Sergeant Willson.JA


Pros:
  • Members of the operations seemed to have a really good time once we started actually getting into contact.
  • Lots of small unit tactics were used to complete the objectives.
  • Comms between squads and support elements were solid throughout this phase.
  • We had a pretty good turnout for this, being at the end of the year.
  • Squads were adaptable to the needs of the platoon during different parts of the first phase.

Cons:
  • It took a long time for the majority of the platoon to actually get into contact, which was unexpected due to the scenario.
  • Map markers were not as prevalent, partly due to disconnects.
 

Beiter.A

Colonel
Active Duty
1-7 HQ
Local time
7:57 PM
Messages
3,507
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2,613
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: SKUNK-1
Element Leader: Colonel Beiter.A

7th Cavalry Personnel Within Element:
First Sergeant Westcott.R
Corporal Cade.B

Pros:
  • Skunk-1 had an amazing time
  • Accents were on point from our perspective
  • Recon of objectives were nice and allowed for some good RP
  • Overall, we had a fantastic time being saboteurs, 10/10 would do it again

Cons:
  • Civilian attire does not disguise players as what was intended from AI.
  • Coms were a bit tough due to range, but we made do with what we can.
 

Dread.M

Major
Active Duty
A/1-7 HQ
S7 Lead/Senior
MP Staff
Local time
6:57 PM
Messages
1,648
Reaction score
2,249
Element Callsign: SKUNK-2
Element Leader: Corporal Dread.M

7th Cavalry Personnel Within Element:

Corporal Dread.M
Specialist Zaren.T
Captain Hilberg.A

Pros:
  • Recon objectives and COA were actual recon type actions you would expect from a militia
  • Element made good use of break contact, delay, and subvert

Cons:
  • Civilian attire does not disguise players as what was intended from AI. This resulted in a 10 minute holding wait and a 25 minute additional walk. If mechanics don't work, players shouldn't be punished for lack of testing.
  • Both a pro and con. Coms weren't established, but element leads did a good job trying to stick to the intent until they were.
 

Rutkowski.P

Sergeant
Active Duty
1/C/1-7 SL/ASL
DEVCOM
RRD Lead/Senior
S1 Lead/Senior
S1 Staff
Local time
1:57 AM
Messages
3,776
Reaction score
1,066
S1 Locked.
 
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