7th Cavalry Gaming

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AAR Operation Hell's Highway - 31OCT25

After Action Report
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Arnold.W

Sergeant
Discharged
Local time
12:40 AM
Messages
325
Reaction score
265

Kenton.W

Corporal
Active Duty
2/B/2-7
S3 Staff
Local time
9:40 PM
Messages
1,344
Reaction score
363
Element Callsign: Special Tree Squad
Element Leader
: Specialist Kenton.W
7th Cavalry Personnel Within Element:
First Lieutenant Swanson.B
Corporal LaRoche.P
Specialist Basher.J
Specialist Relish.H
Private First Class Walker.TR

Pros:
  • Extremely fun operation, wonderful design and really immersive
  • Really fun squad, comms were great and we (mostly) made it to end intact as a squad
Cons:
  • Maybe less automatics in the future
  • The spy executions were a bit cold blooded and didn't make sense roleplay wise - but made sense from a mission design perspective. Need to figure out a better way to mass up the zombies.
 

Flick.J

Corporal
Active Duty
3/E/2-7
RTC Staff
Local time
12:40 AM
Messages
413
Reaction score
176
Element Callsign: Axis Squad
Element Leader
: Corporal Flick.J
7th Cavalry Personnel Within Element:
Corporal Lewis.P
Specialist Austin.M
Specialist Stout.S
Specialist Morgan.A
Specialist Veilleux.J

Pros:

  • Fun Role Play enjoyed the craziness that happened in our squad from the execution to the Spy
  • Squad was good food for the horde they got tore apart
  • Really well made scenario made by the mission controllers, would love to see more Role Play ops not just on holidays but every once and a while
Cons:
  • Less German MG and Movement
 

Tawfik.Y

Reservist
Reserve
Local time
1:40 AM
Messages
121
Reaction score
99
Element Callsign: Goon Squad
Element Leader
: Specialist Tawfik.Y
7th Cavalry Personnel Within Element:
Second Lieutenant Soltelo.R
Staff Sergeant Moreau.M
Sergeant Plummer.M
Specialist Thrawn.N
Specialist Roderick.S

Pros:
  • Extremely well put together and greatly organized
  • Team was great
  • Roleplay aspect was immersive and very engaging
  • Squad was fantastic and very engaged
Cons(Not necessarily negative, just suggestions):
  • Maybe clear up roleplay in game rules (i.e executions)
  • Add more spawn points for Allies (Zombies)
  • Limit certain weaponry for Axis
 

Rutkowski.P

Sergeant
Active Duty
1/C/1-7 SL/ASL
DEVCOM
RRD Lead/Senior
S1 Lead/Senior
S1 Staff
Local time
6:40 AM
Messages
3,776
Reaction score
1,066
S1 Locked.
 
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