7th Cavalry Gaming

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AAR Star Citizen | Operation Charietto

After Action Report
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Brady.M

CW2
Active Duty
WAG HQ
S2 Lead/Senior
MP Staff
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Name of Combat Mission: Operation Charietto
Campaign of Combat Mission: N/A
Number Within Campaign: N/A
Game: Star Citizen
Server Hosted on: PU
Date of Combat Mission: 18AUG25
Time of Combat Mission (Zulu): 2230Z
Mission OIC: SPC.Brady.M
Mission Controller: SPC.Brady.M

Attendees: 3 total
SPC.Brady.M

SPC.MacTavish.J
PFC.York.K

Public players:
None


Pros:
  • Mission scenario was different than most of the combat missions we run, which was neat
  • No Crime Stats
  • Great PID and situational awareness from the team. Heard lots of callouts for contact
  • Picked up some good loot towards the end
  • Had a pub player join our VC to learn more about The Cav
  • We ran into a pub player on the first mission. Even though we couldn't communicate, we integrated nicely with them and avoided unnecessary PVP.
Cons:
  • HUR-L5 is NOT an ideal start location, lack of diverse vendors for PCCs and PCIs. We'll stick to larger stations moving forward.
  • It was a new game loop for us, so we locked out the first mission by throwing some of the drugs into the abyss. We buttoned it up after that and we were able to get a nice flow going for the remaining missions.
  • Lack of attendance. Maybe it's the combat loop, maybe it's the timeslot. More bodies would've been nice to keep the party going after ENDEX.
  • There was bad intel on my part with the anti-air situation. On my trial run, the turrets were hostile, but during the OP they weren't, significantly decreasing the danger level for the mission.
My first time running an OP. I think overall it was a success and we had some fun, despite the low turnout. I will continue to explore this game loop to see if there's anything else that might be interesting for a future OP
 
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