7th Cavalry Gaming

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AAR Campaign: Dealing Death JUL25 | Operation: Total Destruction 1/4 | 20JUL25

After Action Report
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Sorrel.M

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Name of Combat Mission: Operation: Total Destruction
Number within Campaign: 1/4
Game: Hell Let Loose ConsoleServer Hosted on: PZLD Warfare 24/7
Date of Combat Mission:
21JUL25
Time of Combat Mission (Zulu): 0100z
Mission OIC: First Lieutenant Cree.T
Mission Controller: Specialist Sorrel.M
Number of Attendees: 25
7th Cavalry Personnel Involved in Action: 25

First Lieutenant Cree.T
Second Lieutenant Riesenbeck.C
Sergeant Garland.L
Sergeant Lee.A
Specialist Burke.B
Specialist Cat.M
Specialist Elliker.K
Specialist Davis.DL
Specialist Dutch.J
Specialist Moore.M
Specialist Mulcahy.R
Specialist Patrick.B
Specialist Raptor.T
Specialist Rogers.RM
Specialist Russell.J
Specialist Sorrel.M
Specialist Stout.W
Specialist Tyszka.C
Private First Class Conklin.K
Private First Class Sarg.J
Private First Class Spears.J
Private Brunner.C
Private Hendrix.J
Private Kross.R
Private Steelman.B
Private Sumner.C

Active Reserve
Reservist Haden.L

Game One: Loss
Location: Kharkov
Mission type: Warfare
Forces: Soviet Union

Pros:

Cons: People were stepping over each other in comms. Squads not covering flanks. Set defensive flanking squad. MORE. MEN. ON. DEFENSE. Possibly adjust squads back to 3 man teams. Artillery comms were lacking. Our teams were flanking through open cover.

Dealing Death
Special note for B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to Specialist Sorrel.M ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
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Steelman.B

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Pros:

1. Russell very effective on artillery (24 kills vs 0 enemy arty kills).

2. For only having 3 men on defense felt we held pretty well, good comms within Lee's squad.

3. Nodes went up quick but disjointed and led to a delay in 3/3 being built on all of them.

Cons:

1. Think we should create a Quick Reaction Force (QRF) whose purpose is to respond where needed; either get back on defense or immediately redeploy to attack in order to tip the scales. They should position in between the two objectives.

2. If we lose initial position send engineers back to help build up the point for a little bit.

3. Need better situational awareness for enemy airheads, supplies dropping behind us. Maybe artillery can call it out in the future.
 

Mobius.T

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S1 Operations Processed
 
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