7th Cavalry Gaming

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AAR ARMA 3 | Campaign July Warfare Wednesday 2021 | Warfare Wednesday 100

After Action Report
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Hobbs.T

Major
Retired
Local time
6:34 AM
1,128
1,333
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Name of Combat Mission: Warfare Wednesday 100
Campaign of Combat Mission (If applicable): Warfare Wednesday, June 2021
The number within the campaign: 1
Game: ARMA 3
Server Hosted on: TAC1
Date of Combat Mission: 07JUN21
Time of Combat Mission (Zulu): 2200Z
Mission OIC: First Lieutenant Hobbs.T
Mission Controller: Second Lieutenant Mazinski.H

Number of Attendees: 26
Attendees:
Lieutenant Colonel Rosefield.M
First Lieutenant Hobbs.T
Second Lieutenant Mazinski.H
Second Lieutenant Moore-Allen.D
Chief Warrant Officer 2 Ronnings.P
Sergeant Major Nexhex.A
First Sergeant Burton.P
Staff Sergeant Abate.L
Sergeant Guerra.J
Sergeant Saint.Z
Corporal Borenstein.B
Corporal Boyd.M
Corporal Crapachi.M
Corporal Fox.S
Corporal Terp.J
Corporal Velasquez.J
Specialist Ashford.H
Specialist Rodahl.S
Specialist Whitfield.L
Private First Class Armitage.T
Private First Class Beiter.A
Private First Class Turner.L
Private Encino.T
Private Field.Q
 
Last edited by a moderator:

Rosefield.M

Lieutenant Colonel
Retired
Local time
1:34 AM
503
523
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Element Callsign: SABER-1
Element Leader: Lieutenant Colonel Rosefield.M

7th Cavalry Personnel Within Element: Private Field.Q


Pros:

  • fun overall
Cons:
  • poor comms due to no acre, comm should have had a more proper plan in the beginning.
  • mission was poorly planned.
  • Challenger-1 was not enjoyed all around.
 
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Burton.P

Corporal
Active Duty
S5 Staff
2/C/1-7
Local time
12:34 AM
1,897
2,261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Element Callsign: Gunslinger 2
Element Leader:
First Sergeant Burton.P

7th Cavalry Personnel Within Element:


Pros:
  • Solid refresher on how good we have it with the modset on TS/Tac2.
  • Moraru definitely put a lot of work into this server.
Cons:
  • No ACRE or TFAR made adequate, multi-squad platoon-sized comms impossible.
  • AI has laser aim and were a little too fond of their GLs and RPGs.
  • Lack of cohesive comms made it almost impossible to consistently keep updated on squad updates.
  • Too much focus was on people's uniforms as opposed to showing them how to use basic things like in-game voice.
  • Medic couldn't revive people....as a medic.
 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
6:34 AM
685
888

S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER-ACTION REPORT
Element Callsign: Gunslinger-1
Element Leader:
Staff Sergeant Abate.L

7th Cavalry Personnel Within Element:
Staff Sergeant Abate.L
Corporal Fox.S
Corporal Velasquez.J
Specialist Rodahl.S
Specialist Whitfield.L
Private First Class Turner.L
Private First Class Beiter.A
Private Encino.T
Reservist Toliman.K


Public Personnel Withing Element:

Dr.Weird
PFC Zander

Pros:
  • All troopers had a good time and runout on the server. Enjoyed the difference and freshness of the mission file.
  • Adapted well to the new environment and everything thrown with it.
  • Smaller map selection allowed for better frames.
  • Despite the non familiarity with vanilla, and no acre, the squad performed excellently and achieved all objectives.
  • Squad overcame comms clutter and still managed to execute orders and rally commands.
  • Nice to see the British armed forces equipment come into play.
Cons:
  • 40mm from the enemy were far too accurate, even at long ranges. There normal fire was also laser point accurate which led to there being zero time for determination. It felt like this was the enemies go to fire solution.
  • Medics were unable to revive at times.
  • No real ground between being combat effective and in need of revive. No one had the opportunity to use first aid kits.
  • Unable to carry or interact with certain individuals.
  • Enemy RPG use was overbearing. The vehicles took multiple barrages, in almost second intervals, always hitting the same point.
  • Carry animation slightly too long.
  • Enhanced movement would be useful for certain obstacles and positions.
  • Troopers heard radios being keyed up but no transmission. This caused annoyance for some with an already cluttered radio.
  • The inability to speak whilst performing medical care.
  • Inventory issues with multiple examples of items disappearing. Either inside vehicles inventory or moving around own inventory. This is possibly a CUP issue as one trooper explained his scope kept disappearing off of a certain weapon.
 

Ronnings.P

CW2
Retired
Local time
7:34 AM
1,927
1,606
Processed S1/Operations Updated
 
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