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I am throwing up this thread for Cav and public players alike to discuss the idea and potential practical implementation of arsenal restrictions on Tactical Realism 2. Among other things, there has been a lot of discussion regarding more updates to Tac 2 and it is useful to get functional and specific feedback to better inform decisions. From previous polling, it is understood that most are ok with some form of restrictions but different people have different opinions as to where that line should be drawn. This is a means to discuss the details in a productive manner that doesn't get buried in a discord chat.
I've taken the liberty to create a demo scenario with 3 different arsenal boxes. This can simply be subscribed to and played in your single-player scenarios. This also allows easy updates as feedback is received.
I've taken the liberty to create a demo scenario with 3 different arsenal boxes. This can simply be subscribed to and played in your single-player scenarios. This also allows easy updates as feedback is received.
- One is completely open and unrestricted
- Another has a current WIP blacklisted arsenal
- The last has everything that was removed from the aforementioned arsenal so you can easily see exactly what was taken out
I'm going to use this section to discuss the design philosophy that I approached this blacklist with. Inevitably, there had to be 1000 marginal decisions made as to what specific things are in or out but I tried to air on the side of allowing things unless there was a good reason to remove it.
On the first pass, I removed all explicitly civilian or opfor gear that has a tendency to cause confusion with PID and encourage friendly fire incidents. Vanilla weapons that have an RHS replacement such as the 416 were removed for sake of reducing arsenal bloat. Weapons that offer little to no contribution to most team-based play such as those incapable of supporting any optics were removed. Items that serve no function such as the ace MREs were removed. Many of the firewill pilot coveralls were removed only because there are so many but we hope to bring these back when pilots have a separate arsenal in the future. Magazines for weapons that are no longer in use were removed to make finding ammo types easier when resupplying others and the such. After some was feedback received, specific guerilla uniforms were replaced as people use them for their 'operator' vibes.
On the first pass, I removed all explicitly civilian or opfor gear that has a tendency to cause confusion with PID and encourage friendly fire incidents. Vanilla weapons that have an RHS replacement such as the 416 were removed for sake of reducing arsenal bloat. Weapons that offer little to no contribution to most team-based play such as those incapable of supporting any optics were removed. Items that serve no function such as the ace MREs were removed. Many of the firewill pilot coveralls were removed only because there are so many but we hope to bring these back when pilots have a separate arsenal in the future. Magazines for weapons that are no longer in use were removed to make finding ammo types easier when resupplying others and the such. After some was feedback received, specific guerilla uniforms were replaced as people use them for their 'operator' vibes.
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