7th Cavalry Gaming

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AAR Operation Whiteout 14JAN23 - 2/3

After Action Report
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Buford.N

Reservist
Discharged
Local time
3:52 AM
331
300
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​


Name of Combat Mission: Operation: Whiteout
Number within Campaign: 2/3
Game: Hell Let Loose - Console
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 14JAN23
Time of Combat Mission (Zulu): 2000Z
Misson OIC: Sergeant Buford.N
Mission Controller: Sergeant Buford.N

Number of Attendees: 32

7th Cavalry Personnel Involved in Action:

First Lieutenant Cree.T
Second Lieutenant Haliday.J
Second Lieutenant Padlock.P
Sergeant Buford.N
Sergeant Haigh.C
Corporal Randolph.R
Corporal Mickey.J
Corporal Ray.M
Specialist Solano.E
Specialist Mills.J
Specialist West.R
Specialist Patrick.B
Specialist Luke-Jeavons.B
Specialist Nero.T
Specialist Fitzgibbon.G
Specialist Anderson.F
Specialist Sanchez.R
Specialist Korbe.A
Specialist Keldore.K
Specialist McBurney.D
Specialist Goodman.D
Specialist McCrobie.T
Specialist Greenberg.B
Specialist Ross.B
Specialist Brophy.C
Private First Class Hutch.X
Private First Class Fifty.A
Private First Class Skiba.W
Private Yen.G
Recruit Jonald.O
Recruit Slacker.M
Recruit Brandt.S

Game One:

Location: Hurtgen Forest
Mission type: Allied Offensive
Forces: Both Allied + Axis Coalition split teams with 32ID

Game Two:

Location: Purple Heart Lane
Mission type: Allied Offensive
Forces: Both Allied + Axis Coalition split teams with 32ID



Pros:
  • Long Games made for a lot of intense but fun moments in game.
  • Working with 32ID who are similar to us in terms of basic tactics was fun and allowed us to get to know each other as we go into the The People’s League.
  • Artillery was effective and efficient.
  • Armor was effective.
  • Competitive matches allowed for a lot of fun!

Cons:
  • Working with/ playing with the 32ID is a new experience and we will take time getting used to.
  • Better Coordination with 32ID in terms of Squads and assignments before we start a match can help with the start of the match being more smooth for everyone.
  • Some Communications issues, difficult to hear when theres a lot of people talking.
  • No backup garrisons were established, and some garrison placements were not in good locations.

Feedback/Solutions:
  • More communication between 32ID and the 7th Cavalry should be done to make sure that squad assignments and roles are set before the match begins.
  • Comms should remain silent at all times in order for SL’s to hear properly what is being said in the Command Chat in game. Ordered need to be heard clearly so squads can be swift and effective in their tasks.
  • More map awareness, studying should be done in order for proper placement of garrisons and defensive fortifications to be more efficient with time and effectiveness.


MESS WITH THE HONK, YOU GET THE BONK!



Special note for B/ACD Troopers!

Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Sergeant Buford.N
ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
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