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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Bug CatcherS3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Campaign of Combat Mission: Saturday Night Strike August 2022
Number Within Campaign: 4/4
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 1
Date of Combat Mission: 27AUG22
Time of Combat Mission (Zulu): 0200z
Mission OIC: N/A
Mission Controller: 2LT Swagger.J
Attendees: 18
2LT.Swagger.J
CW2.Baruch.J
SGT.Rock.B
SPC.MacMillan.M
CPL.Stone.J
SPC.Stalker.E
SPC.Caliber.J
PFC.Ford.R
PFC.Hanna.P
PFC.Young.K
PFC.Kingston.J
PVT.Chance.J
PVT.Mooney.S
PVT.Yagi.U
Anderson.JA
[RET] Lombardi.M
+ Public Players
Pros:
- High turnout allowed for all taskings to be well covered
- Very few friendlies shot down (if any)
- Lots of Red air. Kept us very busy right until the end.
- Good Comms at start, tapered off to the end
- The mission was picturesque, very cinematic.
- Was able to coordinate and get public players slotted up and on freq. If we could have the frequencies also bosted in the briefing that would help smoothen out this process.
- Miss our AWACS/GCI
- Red air spawned as large wave then not too much, overwhelmed our force initially
- Start was a little organized but also disorganized, organized chaos.
- Needed more slots for F18s and F16s. Overflow slots needed to allow pubbies and non signups to join.
- Lots of air casualties, at least in Jury Flight, need to get better at defending.
- Some preplanned waypoint inconsistencies, if possible would like a waypoint table to be able to refer to if missing. We're also able to get them from each other so more QOL than anything else.
If I missed you on this list please send a PM to Specialist MacMillan.M
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