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AAR Operation Tracks and Trackers 3.0

After Action Report
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Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
S3 Staff
Local time
4:00 AM
1,022
1,225
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Tracks and Trackers 3.0
Game: Hell Let Loose
Server Hosted on: Event server
Date of Combat Mission: 28May22
Time of Combat Mission (Zulu): 2330z
Mission OIC: Staff Sergeant Sotelo.R

Number of Attendees:
1LT.Dread.M
2LT.Smithson.R
SFC.Sven.S
SFC.Strider.R
SGT.D'Amico.J
SSG.Sotelo.R
SGT.Butcher.B
CPL.Canuck.J
CPL.Foster.N
CPL.Kilo.M
CPL.Jinto.H
CPL.Voci.P
CPL.Henson.K
SPC.Thrawn.N
SPC.Carrington.D
SPC.Mullins.R
SPC.Lemon.D
SPC.Mitchell.L
SPC.Bizzuto.A
SPC.Ahreth.J
SPC.Blade.B
SPC.Yaeger.C
PFC.Whalen.B
PFC.Cooper.N
PFC.Wayne.B
PVT.Mueller.H
PVT.Clendenning.M
 
Last edited by a moderator:

Strider.R

Major
Active Duty
C/2-7 HQ
S6 HQ
S7 HQ
Local time
6:00 AM
1,953
1,704
Element Callsign: Allies Lead TC
Element Leader:
Sergeant First Class Strider.R

7th Cavalry Personnel Within Element:
Corporal Kilo.M
Specialist Ahreth.J

Solids:
  • Great communication and coordination between tanks and crews
  • Infantry filled in really well finding the holes in our overwatch to capitalize on
Improvement:
  • Americans have the advantage off the bat with superior light tank
  • Team balancing may need to be looked at in the future
  • coordination seemed off on the german side, lead to many easy kills
 

Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
S3 Staff
Local time
4:00 AM
1,022
1,225
Element Callsign: Axis Lead TC
Element Leader:
SSG.Sotelo.R

7th Cavalry Personnel Within Element:
SSG.Sotelo.R
CPL.Canuck.J
PFC.Whalen.B

Pros:
  • Good effort made by all crews despite odds being out of our favor
Cons:
  • Game balance is incredible skewed in favor of American Armor
  • Team balance also was unsatisfactory by myself as Mission Controller, putting a lot of seasoned tankers on the allied side vs. mainly rookie tankers on Axis
  • Game concept may require higher numbers to use infantry more effectively along with armor. Infantry today felt very "by the wayside".
 

DAmico.J

2nd Lieutenant
Retired
Local time
7:00 AM
4,201
1,357
Element Callsign: Axis TC
Element Leader:

SGT.D'Amico.J

7th Cavalry Personnel Within Element:
SFC.Sven.S

Solids:
  • None to speak of, at least on our end
Improvement:
  • Very uncoordinated, kept getting isolated as the tank and eliminated
  • Two man tanks are severely hamstrung, especially for me as an unexperienced tanker
  • The game seemed quite unbalanced, and there was nothing enjoyable about the operation. A lot of this was due to a lack of skill on my part, but I don't think I would be interested in playing armor in future operations. I would have preferred a role as supporting infantry, but the low attendance prevented me from doing what I would have liked.
 

Butcher.B

Specialist
Discharged
Local time
7:00 AM
814
586
Element Callsign: Allies TC
Element Leader: SGT.Butcher.B

7th Cavalry Personnel Within Element:

SPC.Thrawn.N

Solids:
  • Communication and coordination between tanks and crews was great
Improvement:
  • Better balance teams, but German tanks are at a disadvantage right now (not much can be done about that)
 
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