7th Cavalry Gaming

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AAR Operation: Hell's Highway 03APR22

After Action Report
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Cree.T

2nd Lieutenant
Active Duty
S7 HQ
MP Staff
RTC Staff
S3 Staff
2/B/ACD HQ
Local time
12:46 PM
1,230
1,107
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Hells Highway - Sunday 03APR22
Campaign 1/4
Game:
Hell Let Loose
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 03.04.2022
Time of Combat Mission (Zulu):
1900Z
Mission OIC: SGT.Cree.T
Mission Controller: SPC.Padlock.P

Number of Attendees: 20

7th Cavalry Personnel Involved in Action:


  1. Sergeant Cree.T
  2. Specialist Greenberg.B
  3. Specialist Goodman.D
  4. Specialist Korbe.A
  5. Specialist Padlock.P
  6. Specialist James.P
  7. Specialist Zito.J
  8. Specialist Gore.P
  9. Specialist Beale.T
  10. Specialist Cunnignham.A
  11. Specialist Morris.D
  12. Specialist Findl.G
  13. Private First Class Dixon.M
  14. Private First Class Toz.T
  15. Private First Class Knapp.C
  16. Private First Class Nero.T
  17. Private Kelly.R
  18. Private Perry.D
  19. Private Sutherland.S
  20. Recruit Luke-Jeavons.B
Operation Intel:

Location: Hurtgen Forest
Mission Type: Warfare
Forces: Axis

Mission Outcome: Victory

Location: Purple Heart Lane
Mission Type: Warfare
Forces: Allied

Mission Outcome: Victory

Location: Sainte Marie Du-Mont
Mission Type: Defensive
Forces: Axis

Mission Outcome: Victory

Pros:

  • Communication highly effective; verbal and pings.
  • Assaulting and defensive garrisons were numerous and well defended, allowing for reinforcements to deploy for maximum combat effectiveness.
  • Supply lines ensured defensive positions was well fortified.
  • Troopers rotated rolls, this enabled the objective to be heavily fortified.
  • All squads coordinated and ensure commanders tactics were carried out.
  • Artillery highly effective, suppressed/destroy enemy probes on multiple occasions.

Cons:
  • Public Servers offering low standard of resistance
  • Focus being so heavily on 'supply and fortifications', 'ammo' was failed to be dropped regularly for MG positions 'positions fortified so well, troopers life expectancy extended dramatically, requiring ammo resupply'
  • Usual 'Comms' glitch plagued us in the final operation, loosing contact with Recon Squads, Tank Crews suffered...luckily majority of squad leaders maintained communication.
Feedback/Solutions:
  • Although public lobbies offer little competition, they provide us with the ability to train and to put into practice new tactics.
  • Higher attendance would be desirable, allowing us to develop more as team.
  • Comms glitch, is sadly a regular occurrence within HLL Console. Luckily quick thinking Troopers utilised Discord to regain squad comms.
  • Hot washes are a invaluable to the leadership and the unit as a whole, trooper feedback offers a very different view of how the pointy end of the combat is being handled.
Absolute domination on the battlefield. Troopers excelled and acted in the best interest of the team. Can truly see the benefit of SP's. Was a pleasure to Command chaps, thank you all!

Hells Highway maintains its 100% Victory Record, Once again proving...'Mess with the HONK...You get the BONK!!'

Special note for 1/B/ACD & 2/B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to ASL- PVT.Haigh.C ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.

THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED!​
 

Kinser.E

CW3
Retired
Local time
1:46 PM
1,271
1,369
LOCKED!
 

Kinser.E

CW3
Retired
Local time
1:46 PM
1,271
1,369
Assigned Xinos.T For Processing
 
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