7th Cavalry Gaming

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AAR Operation Shell Shocked Saturday 26FEB22

After Action Report
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Cree.T

2nd Lieutenant
Active Duty
S7 HQ
MP Staff
RTC Staff
S3 Staff
2/B/ACD HQ
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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Name of Combat Mission: Shell Shocked Saturday 26FEB22
Number within Campaign: 4/4 (Shocking Saturdays February)
Game: Hell Let Loose
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 26FEB22
Time of Combat Mission (Zulu): 2330Z
Mission OIC: Specialist Cree.T
Mission Controller: Specialist Cree.T

Number of Attendees: 26

7th Cavalry Personnel Involved in Action:

  1. Sergeant Cree.T
  2. Specialist Greenberg.B
  3. Specialist Hoffmann.D
  4. Specialist Steward.H
  5. Specialist Cunningham.A
  6. Specialist Findl.G
  7. Specialist Schmidt.N
  8. Specialist Pickens.A
  9. Specialist Samba.S
  10. Specialist Korbe.A
  11. Private First Class Padlock.P
  12. Private First Class Swartz.J
  13. Private First Class Henry.J
  14. Private First Class Morris.D
  15. Private First Class Zito.J
  16. Private First Class Ramos.J
  17. Private First Class Mickey.J
  18. Private First Class Haigh.C
  19. Private First Class Toz.T
  20. Private First Class Nero.T
  21. Private First Class Whitt.J
  22. Private First Class James.P
  23. Private Draconis.A
  24. Private Patrick.I
  25. Recruit Juarez.R
  26. Recruit Flash.D

Operation Intel: 2 Games

  1. Game One: WIN
    • Location - Hill 400
    • Game Mode - Warfare
    • Faction - Germany
  2. Game Two: Loss
    • Location - Carentan
    • Game Mode - Offensive (Attacking)
    • Faction - U.S.A



Pros:
  • Void Joined 10 minutes into game one giving us solid competition.
  • With no armor on our side squads were able to tactically and efficiently take out enemy armor with AT.
  • Solid communication as always was key. SL's did great a relaying intel to other squads and command.
  • Excellent spotting lead to devastatingly accurate artillery.
  • Squads did excellent to break into the Pumping Station OBJ on Carentan, a extremely hard to take objective with it's natural defense. Let alone a organized group defending it. We were able to brake through and contest the point, but unfortunately we were unable to take it and lost the round. It was a gallant effort though!
Cons:

  • Being out numbered by the Void in game one, we had to keep 7th Cav squads on defense for most of the round. If we got our numbers up for attendance we could have a better balanced offense and defense squads.
  • Lack of armor hindered the advance on final OBJ in game one.
  • Unable to over take pumping station, lack of tactics against a capable defense.

Feedback/Solutions:
  • It's a numbers game! we cant be peak strength until we can field a full team! KEEP RECRUITING!!!
  • SP on assaulting fortified defenses.





Special note for 1/B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to Cree.T ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.

THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED!​
 
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Kinser.E

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LOCKED!
 

Kinser.E

CW3
Retired
Local time
2:18 PM
1,271
1,369
S1- Processed
 
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