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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Shell Shocked Saturday 19FEB22
Number within Campaign: 3/4 (Shocking Saturdays February)
Game: Hell Let Loose
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 19FEB22
Time of Combat Mission (Zulu): 2330Z
Mission OIC: Specialist Cree.T
Mission Controller: Specialist Cree.T
Number of Attendees: 24
7th Cavalry Personnel Involved in Action:
Sergeant Cree.T
Specialist Greenberg.B
Specialist Hoffmann.D
Specialist Steward.H
Specialist Beale.T
Specialist Cunningham.A
Specialist Schmidt.N
Specialist Korbe.A
Private First Class Padlock.P
Private First Class Goodman.D
Private First Class Swartz.J
Private First Class Henry.J
Private First Class Chop.J
Private First Class Morris.D
Private First Class Zito.J
Private First Class Mickey.J
Private First Class Haigh.C
Private First Class Nero.T
Private First Class Whitt.J
Private First Class James.P
Private Draconis.A
Private Patrick.I
Recruit Spitz.S
Operation Intel: 3 Games 3 Wins!!!
- Game One: WIN
- Location - St. Mere Eglise
- Game Mode - Offensive (Defense)
- Faction - U.S.A.
- Game Two: WIN
- Location - Hill 400
- Game Mode - Warfare
- Faction - Germany
- Game Three: WIN
- Location - Carentan
- Game Mode - Warfare
- Faction - USA
Pros:
- Excellent Communications, Command chat was effectively used and clean. Allowing for free flow of intel that gave us a massive strategic advantage.
- Impressive call outs delivered by squad members and getting that info relayed through command chat by squad leaders, including one scenario which led to directed tank fire through smoke to kill a enemy armored squad that our friendly Armour had zero visibility on.
- Requests from command were quickly and effectively completed.
- Although we only had one Tank squad for most of the game, the presence they maintain was a undeniable factor in our victories.
- Implemented a recon squad, this was a massive tactical advantage and proved how important one is by continuously taking out enemy garrisons behind enemy line, providing resistance on flanking enemy movements, well placed forward garrisons for flanks, and exceptional spotting that lead to effective artillery that had a devastating impact on enemy positions.
Cons:
- Not having organized competition definitely made a difference on the difficulty of the Op (It was a little too easy at times)
Special note for 2/SP/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to Cree.T ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to Cree.T ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED!
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