7th Cavalry Gaming

Join the Tactical Gaming Excellence

Search results

  1. Sypolt.R

    DCS | Tactical Realism 1 - Feedback Thread

    mirrored from our discord:
  2. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    Simple, functional, arma3 pick two of them
  3. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    If you feel like some model hunting and data entry you can setup a file in liberation that excludes certain buildings on certain maps. It already exists for the chernarus variants
  4. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    We tested that option originally when we were looking at adapting liberation. I think I remember it being really aggressive and bad, thus why we turned it off. Something to look at though as it has been a while.
  5. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    Actually I may have an idea, I'll mess with it.
  6. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    I wouldn't say no way, because someone might figure out some sneaky way to do it in the code. There is no way that I'm personally aware of though. It's an unfortunate side effect of them deciding to code gunner slots in the helicopter as pilots.
  7. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    It is hard coded into the helicopter, they classify the gunner slots as pilots, thus the pilot slot restriction applies to them
  8. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    This does look like a neat quality of life mod. Unfortunately, we're already pushing the limit of keys we can add to the server without breaking the launcher so it isn't something we can just toss on the server. We do have the Cav Auxiliary mod though, perhaps it could be added to that...
  9. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - Closed

    Anyone is free to help out on any of the missions any time they like. They are all open source and posted on the 7cav github. Make your requested changes and submit a pull request and we'll take a look. https://github.com/7Cav/Liberation https://github.com/7Cav/HeartsAndMinds Just keep in...
  10. Sypolt.R

    what fun relaxing role playing game would you play ?

    FFXIV is the best mmo I've played since wow back in the day. Actually brings back the social aspects.
  11. Sypolt.R

    For those waiting on BF2042

    jackfrags has a vid up too of a bunch of game modes
  12. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    That's a question for Mazinski.H, but perhaps you could get approval the day before?
  13. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    It seems pretty clear, you're welcome to run MCCs on the server, but you must get permission from S3 Public Staff Leadership, and S3 must not already be running something on the server as S3 Pub Staff will have priority.
  14. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Lythium spawning issues are going to be fixed shortly, thanks for all the reports
  15. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    I'm not exactly sure what it is you're after other than going back to liberation full time. Liberation without logistics would just be Domination lite. Domination allows you to select the next sector on mission start and after each sector is captured. Logistics preventing people from being able...
  16. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    The framework has been available on Github since we've started working on it. Feel free to do whatever you'd like with it, we're focused on working on Domination at this point though. https://github.com/7Cav/Liberation
  17. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    3CB stuff is coming, we were focused on getting everything functional and playable, but don't worry we have some surprises to lay on you soon RE: the CIWS, the base currently has two Bradley Linebacker vehicles manned by AI, were these not shooting down the hostile air?
  18. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Also worth noting we had frequent and persistent server fps issues related to liberation scripts that eluded resolution for months. In addition to the persistent fps issues related to certain maps and the way liberation interacted with them. Domination is much more refined codewise and should...
  19. Sypolt.R

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    We're going to consider and discuss the rest of your suggestions but I wanted to address this, with your SL billet you're authorized to request Zeus access for yourself to facilitate running these SPs. Simply send a PM to myself and Liber with your steam64 ID and we'll get you added...
  20. Sypolt.R

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Yeah I understood what he meant, domination has HALO as well as mobile respawns Glad you guys are enjoying fallujank though
Top