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  1. Skeith.J

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    I've seen what you show in the video. In fact, all Russians took a full 30 rnd mag at full auto so I went by wounds and priorities based on severity of the bleed which will be an accurate representation of time to kill. That being said, would you mind adding the ace versions of the 262, 318...
  2. Skeith.J

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    Here's a fun test I did. Took all the Ammo types and shot at helmet and armor used by our friendly neighborhood russians and counted their wounds. Honestly, the round type is situational all around when you account in bullet drop and penetration capabilities. Here are my finding for some of...
  3. Skeith.J

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    https://ace3mod.com/wiki/feature/ballistics.html
  4. Skeith.J

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    m995 ACE_bulletMass = 4.53592; ACE_barrelLengths[] = {254,368.3,508}; ACE_muzzleVelocities[] = {820,865,880}; caliber = 1.6; mk262 ACE_bulletMass = 4.9896; ACE_barrelLengths[] = {190.5,368.3,457.2,508}; ACE_muzzleVelocities[] = {624,816,832,838}; caliber = 0.869565; mk318 ACE_bulletMass =...
  5. Skeith.J

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    any chance we can get the 5.56 x 45 M995 ammo put back in the arsenal?
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