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  1. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    2 crew, we got the completed and was waiting for a good 10 min nothing showed up.
  2. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Secondary Objectives, "Search and Rescue" are not giving the reward of 10 intel per crew alive, we got that it completed. Mission: Liberation v0.96.7a-7Cav-0.8 Map: G.O.S Al Rayak
  3. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    TFAR Green force radio in Pandor 2, the " ANPRC155 ". Anyway of changing that to the " RT1523g "?
  4. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Request a tweak on the "cant build next to" circle on the "Flight Control", "Helipad" (in logistics) and "MIM-145 Defender". It is really irritating not being able to build it back into a protected area after you lose it.
  5. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    We are currently having issues with Sam launchers not engaging fixed wing aircraft at ranges further around 1-2 km. My request would be for a system that can engage between 6-10 km, so we can keep our helicopters alive on our side of the front lines, when we don't have someone doing CAP.
  6. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Can we add the AAF Pandor 2 to the buy options, so 2nd Platoon Bravo troop can train with the vehicle on the Public server?
  7. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Kiss, Keep it simple sir/stupid.
  8. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    i appreciate your quick response :)
  9. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Sypolt.R and Raeder.U can we get the "Civil Reputation penalty for buildings if building is" setting changed form "damaged" to "destroyed"? As if we drive into smaller objects like fenses we get minus.
  10. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    how do the system work to reset the -100% destruction, is that a star mission?
  11. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    mission kp_liberation on Deniland Problems after completing objective counting more buildings destroyed then are destroyed. EOD's at captured objectives, are we suppose to clear them or is that a intended feature? a lot of ambushes and high IED Threat. Bravo FOB Arsenal seems to be broken.
  12. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    Ace Logistics settings change on the Liberation missions. Faster load and unload of Ace cargo, 18 seconds are excruciatingly slow for the Logistics, when using the system for more then 5 times per logistics load for Liberation. please tweak it down to around 40% of that. I also would like to...
  13. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    There for being able to Salvage them should make the trend change towards using friendly vehicles, one other thing that could help, is also having more space and quicker load times of the Boxes of supply, ammo and fuel into vehicles in general, as a load time of 15 seconds per box in Ace is not...
  14. Lucander.P

    Arma 3: Tactical Realism Feedback Thread - Closed

    1. Please tweak the Ace setting to load and unload boxes to make it go faster, as 15 seconds for loading every box is a really long time, especially when loading 5-6 boxes per stop. 2. Add all Russian RHS vehicles to the Salvage list and give them appropriate 75 % of equal US buy amount. 3...
  15. Lucander.P

    ARMA 3 Tactical Realism Server - Mission Poll

    well you play until one side looses usually or quits -.-, biggest down side is the long play time. :( would be fun for a event though.
  16. Lucander.P

    ARMA 3 Tactical Realism Server - Mission Poll

    i personally would like to see Alive missions and BECTI (Benny's warfare Capture the Island, note PVE/PVP missions).
  17. Lucander.P

    Arma 3: S.O.G. Prairie Fire Tactical Realism 1 Feedback Thread - CLOSED

    i suggest 31.00 = GUNSLINGER PLTNET 32.00 = SABRE 33.00 = IDF 34.00 = CAS 35.00 = TRANSPORT AIR 36.00 = CTAF 37.00 = ATLAS 38.00 = CONVOY 39.00 = MISSION CONTROL 40.00 = COMMAND and the .10 to .90 for each freq to be sub freq, if you need extra group nets, not that it will be used often...
  18. Lucander.P

    Arma 3: S.O.G. Prairie Fire Tactical Realism 1 Feedback Thread - CLOSED

    yea, i asked for an additional logi pilot slot and a crewchef slot for them, so we can have someone on the gun to check under the helicopter when needed.
  19. Lucander.P

    Arma 3: S.O.G. Prairie Fire Tactical Realism 1 Feedback Thread - CLOSED

    sure, as long as the transport pilot prioritize transporting the ground eliment when asked.
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