7th Cavalry Gaming

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  1. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    It's definitely complex and finding that balance is hard, I appreciate you taking the time to investigate this and help us find a solution.
  2. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    The issue is that the TOW, once line of sight is achieved, cannot be evaded. You can fly behind a house, a mountain, anything really, and the AI will maintain that visual lock even though it's lost actual line of sight. I would definitely take ZSUs and manpads over anything with a TOW.
  3. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    Any vehicle that uses a TOW on H&M or liberation needs to be removed from the mission file. as stated countless times before these TOW can track and hit an airframe moving 250+km per hour from up to 6km out. it is completely unrealistic and really messes with us pilots. even when we put...
  4. Boyd.M

    Coping advice

    I'm not great at giving advice like this, though I have been through a fair amount of trauma myself. One thing I can say with absolutely certainty is that when you feel like isolating the most, reach out to those that care. Family, friends, this community right here, we've got your back, and...
  5. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    Can we get Hatchet H-60 airframes on the liberation files please. they get spawned on H&M by default but you can't even build them on liberation, has to be zues spawned. thanks...
  6. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    Any way we could see an L85A2 on the server, would really finish off the British kit for a lot of us. Also we did H&M today for a while and we cleared a bunch of little cells of enemies. each town or hamlet had on average 2-4 enemy insurgents. This is crazy low, and was an extremely boring...
  7. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    This is probably one of the most irritating issues. I always forget about it until its happening. I agree we need to fix this, there was a time that using OPFOR vics was not acceptable.
  8. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    We should tell the people doing the MCC's that.
  9. Boyd.M

    Arma 3: Tactical Realism Feedback Thread - Closed

    Could we have some kind of deployment options for when there is no pilots again? having to drive 10+KM to get to the AO is a bit much when there is not pilots on. a Halo drop would be awesome, same as before, only when no pilots on.
  10. Boyd.M

    HOI4 game night - 5th november 8pm EST

    I own it but am super newb
  11. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    On the new map Rosche or whatever its called, and possibly other maps that do not have an ocean for the carrier (I haven't played them all yet), we need something other than a flying aircraft carrier in a random spot on the edge of the map. the Operations base can easily be one of the smaller...
  12. Boyd.M

    XINPUT1_3.DLL is missing

    what are you trying to do exactly when getting this error?
  13. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    This isn't about one persons specific style of gameplay, this is a public server and our main recruitment server. If you can't see that I urge you to take a step back and try to see things from a more holistic perspective. saying that if you don't want to be uncon for 15 minutes while everyone...
  14. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    If you change the medical system to make being uncon longer or need a medivac/casevac then you are making it a requirement. look at the whole picture.
  15. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    The issue is, if we set something like that up, where medivac/casevac is required, then we need someone online, running that role 24/7. If we can't make that happen (which I think we can agree we cannot) it just is not feasible. sometimes limitations of this being a GAME mean that realism...
  16. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    This would be awesome, IF we had proper dedicated medics, and medivac/casevac pilots. As it stands, medics on tac2 are often on the front lines, and to do a medivac/casevac is not always if ever feasible. This is a public server, and a main recruitment platform for us, I see this as a deterrent...
  17. Boyd.M

    Urgent

    We all want you to stay Jann, you are so very welcome here in this amazing Brotherhood. I look forward to working with you on the battlefield!
  18. Boyd.M

    Urgent

    This brotherhood is so much more than just Operations, I urge you to stay. There is no better place. I've done almost 120 OPs I think, and sometimes they are just down right bad. Sometimes you have the most fun you've ever had. Stick with it, you found something great here.
  19. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    We have tried this many times before, changing the slots make no difference and people will find a way around it to play how they want. If you want organized gameplay slot as 5/6 and take command. If you express an interest in organizing the server and make that vocal and setup a mission plan...
  20. Boyd.M

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Is there a way to just lower the number or garrisoned troops, or make it work somehow. having them not garrison means the entire AO pulls to whatever direction the battle is coming from, so you can pull other AOs into you AO and just mow down waves of AI. I prefer to have to push in a clear...
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