The issue is that the TOW, once line of sight is achieved, cannot be evaded. You can fly behind a house, a mountain, anything really, and the AI will maintain that visual lock even though it's lost actual line of sight.
I would definitely take ZSUs and manpads over anything with a TOW.
Any vehicle that uses a TOW on H&M or liberation needs to be removed from the mission file. as stated countless times before these TOW can track and hit an airframe moving 250+km per hour from up to 6km out. it is completely unrealistic and really messes with us pilots. even when we put...
I'm not great at giving advice like this, though I have been through a fair amount of trauma myself. One thing I can say with absolutely certainty is that when you feel like isolating the most, reach out to those that care.
Family, friends, this community right here, we've got your back, and...
Can we get Hatchet H-60 airframes on the liberation files please. they get spawned on H&M by default but you can't even build them on liberation, has to be zues spawned.
thanks...
Any way we could see an L85A2 on the server, would really finish off the British kit for a lot of us.
Also we did H&M today for a while and we cleared a bunch of little cells of enemies. each town or hamlet had on average 2-4 enemy insurgents. This is crazy low, and was an extremely boring...
This is probably one of the most irritating issues. I always forget about it until its happening. I agree we need to fix this, there was a time that using OPFOR vics was not acceptable.
Could we have some kind of deployment options for when there is no pilots again? having to drive 10+KM to get to the AO is a bit much when there is not pilots on. a Halo drop would be awesome, same as before, only when no pilots on.
On the new map Rosche or whatever its called, and possibly other maps that do not have an ocean for the carrier (I haven't played them all yet), we need something other than a flying aircraft carrier in a random spot on the edge of the map. the Operations base can easily be one of the smaller...
This isn't about one persons specific style of gameplay, this is a public server and our main recruitment server. If you can't see that I urge you to take a step back and try to see things from a more holistic perspective. saying that if you don't want to be uncon for 15 minutes while everyone...
The issue is, if we set something like that up, where medivac/casevac is required, then we need someone online, running that role 24/7. If we can't make that happen (which I think we can agree we cannot) it just is not feasible. sometimes limitations of this being a GAME mean that realism...
This would be awesome, IF we had proper dedicated medics, and medivac/casevac pilots. As it stands, medics on tac2 are often on the front lines, and to do a medivac/casevac is not always if ever feasible. This is a public server, and a main recruitment platform for us, I see this as a deterrent...
This brotherhood is so much more than just Operations, I urge you to stay. There is no better place. I've done almost 120 OPs I think, and sometimes they are just down right bad. Sometimes you have the most fun you've ever had. Stick with it, you found something great here.
We have tried this many times before, changing the slots make no difference and people will find a way around it to play how they want. If you want organized gameplay slot as 5/6 and take command. If you express an interest in organizing the server and make that vocal and setup a mission plan...
Is there a way to just lower the number or garrisoned troops, or make it work somehow. having them not garrison means the entire AO pulls to whatever direction the battle is coming from, so you can pull other AOs into you AO and just mow down waves of AI. I prefer to have to push in a clear...
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