Coming from a tanker. Is it possible to remove the ability to manual drive a tank of that hasnt been done already? We don't allow solo tanking in our other servers (HLL) and the manual drive bugs out constantly anyway. Anytime I do find myself in Tac 2 looking to get a tank crew together, some...
I feel like few numbers of objectives will lead to better teamwork. and again addressing the attitudes and some people's inability to anything but their way.
I guess I just disagree on that front. Being the arsenal as the problem area. I have a few points on that subject but I'd would turn into a thesis if I typed here. Suffice to say it has less to do with the weapons than it does with people's attitudes towards one another and their inability to...
Not to mention what will players do during low pop times on the server? When there's only 1-3 people on and multi-classing is needed to actually make the mission playable since everyone will need to be a medic with AT launchers and one of them carrying an AR.
I may be wrong then. My one concern is leveled about the types of players who like to jump into the atlas slot and go all medic/sniper/pilot and make it impossible to actually play the atlas role, as it were. It's possible we see a reduction in that with this restriction, it's also possible we...
Not to mention, just like with the vehicle restrictions and people crowding the atlas slots just so they can fly a raven as a sniper, you'll have people hogging the slots that give them the most gear because I've seen the "apocalypse" that is someone's Tac2 loadout getting messed up.
There's a reason I was fighting to keep Tac 1 alive as a more "unrestricted" version of Tac 2 and funneling people from there into Tac 2. I get we are supposed to be a "mil-sim" group, but that gets hard to believe when I see Cav members doing things on Tac 2 that would get them in a load of...
That's all well in good, I think it's more in the name of getting battle priests and that one dude who seems to always run out dressed as an insurgent and then causes blue on blue off the battlefield. As I stated there's nothing wrong in my mind if for the sake of an MMC you wanted to do some...
I'm down for the removal of civilian/opfor gear, I know we sometimes use them for SpecOp MCC's but at that point Zeus can just spawn in a crate of them. Removal of unused assets likes MRE's and weapons like the starter pistol is also good. However I'd say we go with a whitelist/blacklist setup...
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