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  1. Chapman.K

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    Coming from a tanker. Is it possible to remove the ability to manual drive a tank of that hasnt been done already? We don't allow solo tanking in our other servers (HLL) and the manual drive bugs out constantly anyway. Anytime I do find myself in Tac 2 looking to get a tank crew together, some...
  2. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    I feel like few numbers of objectives will lead to better teamwork. and again addressing the attitudes and some people's inability to anything but their way.
  3. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    I guess I just disagree on that front. Being the arsenal as the problem area. I have a few points on that subject but I'd would turn into a thesis if I typed here. Suffice to say it has less to do with the weapons than it does with people's attitudes towards one another and their inability to...
  4. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    Not to mention what will players do during low pop times on the server? When there's only 1-3 people on and multi-classing is needed to actually make the mission playable since everyone will need to be a medic with AT launchers and one of them carrying an AR.
  5. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    I may be wrong then. My one concern is leveled about the types of players who like to jump into the atlas slot and go all medic/sniper/pilot and make it impossible to actually play the atlas role, as it were. It's possible we see a reduction in that with this restriction, it's also possible we...
  6. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    Not to mention, just like with the vehicle restrictions and people crowding the atlas slots just so they can fly a raven as a sniper, you'll have people hogging the slots that give them the most gear because I've seen the "apocalypse" that is someone's Tac2 loadout getting messed up.
  7. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    There's a reason I was fighting to keep Tac 1 alive as a more "unrestricted" version of Tac 2 and funneling people from there into Tac 2. I get we are supposed to be a "mil-sim" group, but that gets hard to believe when I see Cav members doing things on Tac 2 that would get them in a load of...
  8. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    That's all well in good, I think it's more in the name of getting battle priests and that one dude who seems to always run out dressed as an insurgent and then causes blue on blue off the battlefield. As I stated there's nothing wrong in my mind if for the sake of an MMC you wanted to do some...
  9. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    That's all good in my mind, I was under the impression of like barring a regular infantryman from grabbing an AR or something along that line
  10. Chapman.K

    Arma Tac2 Arsenal Restrictions Discussion Thread

    I'm down for the removal of civilian/opfor gear, I know we sometimes use them for SpecOp MCC's but at that point Zeus can just spawn in a crate of them. Removal of unused assets likes MRE's and weapons like the starter pistol is also good. However I'd say we go with a whitelist/blacklist setup...
  11. Chapman.K

    My one regret about the new forum upgrade:

    Seriously though. I'm gonna miss getting drunk and reading all those old ban appeals.
  12. Chapman.K

    I take no responsibility

    I take no responsibility
  13. Chapman.K

    I love the Cav

    Hello. Yes. I too love the cav
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