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  • Users: Moraru.R
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  1. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.15 Improvements to loadout validation (filtered Arsenal vs captured equipment) Additional Backpacks to the Arsenal Content Update - Added Rahmadi to the rotation
  2. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Porto to the rotation Added Proving Grounds to the rotation
  3. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Nogova to the rotation
  4. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Malden 2035 to the rotation
  5. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.14 Minor tweaks to REDFOR deployments Added Kolgujev to rotation
  6. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.13 - Remove ACRE2 radios from clients that aren't running ACRE2
  7. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.12 Removed AFAR Script Added ACRE2 Radios to the Arsenal Adjusted player slots to accommodate ACRE2-enabled chain-of-command (added Company-level Staff, Platoon-level Staff for Watchman Platoon, moved Infidel-1 to Company Staff, added Air Assets Lead to Company Staff) Server-level...
  8. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.11 Various smaller tweaks particularly for supporting scripts Integrated the following maps into the rotation : Bukovina, Bystrica, Chernarus (Summer + Winter), Desert and Desert Island, Everon. More maps will follow.
  9. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Double feature today. Version 1.10 Added infantry-based Side Objective fall-backs for Sectors in rugged terrain (for example, terrain elevation in N-W Altis might preclude the deployment of a set of Communication Towers and instead a Communications Team with Radio Backpacks are deployed)...
  10. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.9 Increased Parachute Self-Insert starting altitude to 1000m Integrated Grimes Revive Script for handling incapacitation from wounds Increased frequency of home base clutter cleanup Server-side changes - Decreased base AI skill associated with current Custom mission difficulty
  11. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.8 - Fixed a bug with the home base clutter cleanup script
  12. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.7 - Refined the placement of the Parachute Self-Insertion point (should avoid inserting players over water, leading them to swim to the nearest shore) (should take care of the problem you encountered Burton.P)
  13. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Welp, I know what I'm doing on the 4th.
  14. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.6 - Addressed an issue with the gear monitoring system ( good catch Rosefield.M )
  15. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.5 - Added a simple Static Line Parachute Scroll-Wheel Action to C-130s
  16. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.4 Enemy forces will refrain from straying too far away from the active Sector during combat A-10 equipped with unguided bombs. Testing the viability as an alternative to unguided rockets, as the rocket motors of unguided rocket salvos impair the visibility of the pilot quite a bit.
  17. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.3 Addressed an issue preventing players from fielding reloadable rocket launchers. Addressed an issue preventing players from using optics with switchable modes (such as a Holosight + G33 combo).
  18. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Earplugs implemented. They are accessed by keeping "T" pressed then using the scroll wheel.
  19. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Yes, the original preset had a placeholder name. Thank you to Sypolt.R for spotting it and correcting the file. Also, regarding the optional mods, presently none are included and this is something we are keen to collect feedback on. Do note, the more optional mods we pile on, the longer the...
  20. Arma 3: I&A Tactical Realism 2 Feedback Thread - CLOSED

    As I said. I need to do my homework on how can scripts influence ACE Pylons/FIR Missile rack. This is because between RHS Air to Ground Weapons, the ACE generic Hellfires/Mavericks and FIR Weapons there is potentially a compromise to be found. I'm pretty sure the ACE stuff caps out at 6km for...
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