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  1. Arma 3: Tactical Realism Feedback Thread - Closed

    Suggestion: We should enable this option. It has been the experience of myself and many other players during low population that we go to take a town or small village, and then we get engaged by the entire <enemy force> army at once, this is despite being at low percentages of...
  2. Arma 3: Tactical Realism Feedback Thread - Closed

    I could report this to my CoC all year and they're just going to ask me 'Have you got any evidence to prove who did it?' and then when i reply no, I'm just going to get shrugged shoulders. Realistically we have two options: A. Catch the person doing it red handed, which would mean they would...
  3. Arma 3: Tactical Realism Feedback Thread - Closed

    Now, there's no way to know who did this, but this image highlights either 1 or 2 problems: 1. Someone with Zeus spawned these The liberation mission file has a whole logistics system that we have to work through to get assets, it makes those assets valuable. If we have zeus' just coming on...
  4. Arma 3: Tactical Realism Feedback Thread - Closed

    I would like to see vehicle cookoffs re-enabled on the server for a trial run, the ACE team has recently (as of Nov 2021 and the latest patch) made improvements to the system to bring it in-line with the new fire damage type that people can receive around incendiary weapons and other burning...
  5. Arma 3: Tactical Realism Feedback Thread - Closed

    I love the H&M mission set, but I honestly feel that it's more suited for organised gameplay instead of long term uptime on a public server unless we can fix some of these issues.
  6. Arma 3: Tactical Realism Feedback Thread - Closed

    The 'Hearts & Minds' mission file's default parameters need to be altered a little bit. Even after doing a little experiment where I completed several side missions and did nothing to lower reputation, civilians still said that our rep was low. If there's a way to cap how low rep can go that...
  7. Arma 3: Tactical Realism Feedback Thread - Closed

    I had to edit the server CBA settings last night, make sure the mission's CBA settings are set to "Medical facilities and Vehicles" for surgery, else there's literally no point in doing surgery in the field, as we have auto-heal pads at base.
  8. Arma 3: Tactical Realism Feedback Thread - Closed

    I'm seeing a trend on liberation where the general playerbase solely adopts opfor vehicles and it's starting to get a little concerning. Seems like people just abandon doing logistics in favour of using OPFOR vehicles instead.
  9. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Kastor.K To clarify, the idea isnt to constantly destroy people who play in this way, because I despise any effort made to intentionally kill players. The end goal is to get a good balance of the percentage so that it plants the idea that it might fail into people's heads, so that they deploy...
  10. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Like Maco said, every time you paradrop you eat some of your points, and eventually you'll not be able to paradrop at all.
  11. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Currently the volume reduction settings are managed by the mission file, when they should be managed by client settings.
  12. Arma 3: Tactical Realism Feedback Thread - CLOSED

    With the latest ACE3 update, I would like to propose a change to the CBA config: I would like this setting to be enabled at a low but reasonable percentage, say 1-8%. This effectively prevents people from doing unreasonable and stupid parachute tactics. Opening your chute at 100m or less...
  13. Arma 3: Tactical Realism Feedback Thread - CLOSED

    We also use it in B Trp
  14. Arma 3: Tactical Realism Feedback Thread - CLOSED

    And what if I'm unable to contact S3 Pub HQ? I'm on usually pretty early in the day when most people in the States are either sleeping or working
  15. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Can we get some concrete guidance on this please? Getting very mixed messages from you guys.
  16. Arma 3: Tactical Realism Feedback Thread - CLOSED

    We really need a tent or medical building at base that heals people when you enter it, so we can medivac people who are down and require healing. As of now there is no way to full heal at base without a medic.
  17. Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Yeah I think domination is broken then, because none of those features worked when i was there
  18. Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    I believe he's talking about Domination not Liberation. I was on Fallujah liberation yesterday and having an absolute blast. The only comment I'd make is we're going up against an absurd number of AI sometimes, but that might be because two objectives are near eachother.
  19. Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    AI should not be using their AT weaponry as their primary means to engage infantry.. I mean, 7 RPGs in the space of 25 seconds against 3 soldiers with no vehicles in sight.. A little silly. Edit: A small update, it wasn't an isolated incident. Stewart.B can back me up, we were taking shoulder...
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