7th Cavalry Gaming

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Recent content by Wulf.C

  1. looking to control Air in Arma 3

    Definitely, we have an aviation company. Alpha Co. We consist of a rotary platoon (1st Platoon) and a fixed wing platoon (2nd Platoon.) Which also has a bunch of FACS/JTACS. We have a FAC course and our air assets for the most part will only engage under direction of a JTAC. Our SOP was also...
  2. Canada/NE US meetup?

    If people want to do paintball or whatever it probably won't be till spring at the earliest.
  3. Canada/NE US meetup?

    I'm in Toronto and I'd probably be down. I have some old milsim paintball gear I haven't used in many years. Also I know of at least two or three others from Ontario that might be interested.
  4. Join the Cav

    This just makes me miss Lindsey+Law in-flight shenanigans. I remember one of these almost word for word and I'm sitting in doorgun or I'm flying and Lindsay's flight leading and Law's threatening people for touching his doors.
  5. Share Your Favorite Cav Memories! V2

    Holy ghost of bravo section past! You're welcome back anytime. Hope all is going well with college.
  6. Arma 3: Tactical Realism Feedback Thread - Closed

    I don't know what was spawned maybe Liber.N can let us know. I would guess it was some kind of Mig as there was a Russian airbase on the map that we warned not to aggravate and we didn't. The enemy we were fighting did not have an airbase. Not sure if it's an issue in Liberation, I don't play...
  7. Arma 3: Tactical Realism Feedback Thread - Closed

    So I was just in the warfare Wednesday and my buffalo got shot down and then the rescue bird got shot down. Liber who was zeusing insisted he spawned no BMP's with TOWS. I was shot down behind mountain cover away from any enemies, and the rescue Buffalo was shot down like 500m from the airbase...
  8. Arma 3: Tactical Realism Feedback Thread - Closed

    I would like to point out that the ATGM on those BMP's can be removed via zeus in the garage. Now I understand the vehicles being spawned is an automatic thing and not something a zeus can realistically edit as they spawn but is there something that can be done to modify if the BMP spawns with...
  9. Arma 3: Tactical Realism Feedback Thread - Closed

    I think you're missing the point I was making, but I've sent in my application.
  10. Arma 3: Tactical Realism Feedback Thread - Closed

    If you follow the thinking of "if you want missions with your MOS you need someone from your company in S3 to make those because we don't want to pressure anyone to include all the companies" to it's logical conclusion, you would get 3 people from 3 companies making their MOS specific missions...
  11. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Yes and No. Most Arma players including most of the pilots turn off that background radio chatter shit Arma has because it's distracting especially when you have 2 radios and an intercom going off in your ear. But the audio slider for that is tied to a voice that says when you are missle locked...
  12. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Is there no in-between? There's no rate of spawn type adjustment, or does it pull from a list of vehicles, can that list be pruned. The problem isn't Shilka's as much as Shilka's, manpads, AA Trucks, AA pickups when added to MIG's, Mi-24s and the various ground vehicles that can cause damage...
  13. Arma 3: Tactical Realism Feedback Thread - CLOSED

    This...if we flew according to our SOP in WW, we would a) Drop infantry 3km from the AO OR b) Never take off in the first place until EAGLE took every AA out...and considering the AA just spawns in again and again and again...would mean we'd never take off because it's a scenario where we don't...
  14. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Last night there were no linebacker's. Maybe they were destroyed, I think the AI's Mi-24's don't lock onto the CIWS and but they will radar lock mobile anti-air vehicles. Not sure about that but I did have two blufor tunguska's before that and they lasted a bit and then got taken out, while the...
  15. Arma 3: Tactical Realism Feedback Thread - CLOSED

    Spent a few more hours on today. Things are going great but seeing room for some improvements that aren't priority but in the long term. -AO's too close to base are a bit much, the enemy just take out vehicles on the ground from quite a distance. -CIWS anti-air defenses should be standard at...
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