7th Cavalry Gaming

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Recent content by Moraru.R

  1. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.15 Improvements to loadout validation (filtered Arsenal vs captured equipment) Additional Backpacks to the Arsenal Content Update - Added Rahmadi to the rotation
  2. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Porto to the rotation Added Proving Grounds to the rotation
  3. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Nogova to the rotation
  4. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Content update Added Malden 2035 to the rotation
  5. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.14 Minor tweaks to REDFOR deployments Added Kolgujev to rotation
  6. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.13 - Remove ACRE2 radios from clients that aren't running ACRE2
  7. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.12 Removed AFAR Script Added ACRE2 Radios to the Arsenal Adjusted player slots to accommodate ACRE2-enabled chain-of-command (added Company-level Staff, Platoon-level Staff for Watchman Platoon, moved Infidel-1 to Company Staff, added Air Assets Lead to Company Staff) Server-level...
  8. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.11 Various smaller tweaks particularly for supporting scripts Integrated the following maps into the rotation : Bukovina, Bystrica, Chernarus (Summer + Winter), Desert and Desert Island, Everon. More maps will follow.
  9. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Double feature today. Version 1.10 Added infantry-based Side Objective fall-backs for Sectors in rugged terrain (for example, terrain elevation in N-W Altis might preclude the deployment of a set of Communication Towers and instead a Communications Team with Radio Backpacks are deployed)...
  10. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.9 Increased Parachute Self-Insert starting altitude to 1000m Integrated Grimes Revive Script for handling incapacitation from wounds Increased frequency of home base clutter cleanup Server-side changes - Decreased base AI skill associated with current Custom mission difficulty
  11. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.8 - Fixed a bug with the home base clutter cleanup script
  12. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.7 - Refined the placement of the Parachute Self-Insertion point (should avoid inserting players over water, leading them to swim to the nearest shore) (should take care of the problem you encountered Burton.P)
  13. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Welp, I know what I'm doing on the 4th.
  14. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.6 - Addressed an issue with the gear monitoring system ( good catch Rosefield.M )
  15. Arma 3: CUP Invade & Annex Tactical Realism 1 Feedback Thread - CLOSED

    Version 1.5 - Added a simple Static Line Parachute Scroll-Wheel Action to C-130s
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