7th Cavalry Gaming

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SQUAD | Operation Razorback 08MAR2024

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Teddy.J

Corporal
Active Duty
2/B/1-7 SL/ASL
S1 Staff
S3 Staff
Local time
7:04 PM
287
306
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Razorback
Game: Squad
Server Hosted on: =7Cav= Squad Training Server
Date of Combat Mission: 08MAR2024
Time of Combat Mission (Zulu): 1900Z-21:30Z
Mission OIC: Second Lieutenant Narramoor.A
Mission Controller: Corporal Teddy.J

Attendees: 23

Colonel Rogers.S
Captain Jay.M
Second Lieutenant Maddox.D
Sergeant Terlizzi.A
Sergeant Rasmus.M
Corporal Corbin.R
Corporal Owens.J
Corporal Mobius.T
Specialist Stover.C
Specialist Gordejev.M
Specialist Winters.R
Specialist Xinos.T
Second Lieutenant Fields.Q
Second Lieutenant Narramoor.A
Corporal Maco.D
Specialist Shepard.S
Sergeant Major Preacher.A
Private Ryan.BF
Private Arco.A
Corporal Mason.H
Corporal Teddy.J
Specialist Rutkowski.P
Specialist Ahsan.N

If I missed you on this list please send a PM to Corporal Teddy.J

AAR feedback:
Code:
[CENTER][B]DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT[/B][/CENTER]

[B]Element Callsign:
Element Leader:

7th Cavalry Personnel Within Element:


Pros[/B]
[LIST]
[*]
[/LIST]
[B]Cons[/B]
[LIST]
[*]
[/LIST]
 
Last edited:

Fields.Q

2nd Lieutenant
Active Duty
S5 HQ
S1 Staff
WAG Staff
Local time
4:04 PM
1,171
1,186
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Banchee - 1
Element Leader: Second Lieutenant Fields.Q

7th Cavalry Personnel Within Element:
Private Ryan.BF


Pros

  • Good action
  • Night fighting was fun
  • Good number of enemies to engage
  • Good squad coms
Cons
  • Long start
  • More civs for better PID practice
  • Repair area hard to get to.
 

Preacher.A

Sergeant Major
Active Duty
ACD HQ
S7 HQ
NCOA
Local time
7:04 PM
3,963
3,151
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Palerider-2
Element Leader:
Sergeant Major Anthony Preacher

7th Cavalry Personnel Within Element:
Colonel Steve Rogers
Corporal Dan Maco
Specialist Stephen Shepard
Specialist Randy Winters

Pros:
Communication was well done at the squad and command comms, although designators got muddled.
We moved well, attacked fast, and took objectives short-handed.

Cons:
Blue on Blue
Lack of contact and downtime between objectives
Some server lag
 

Mason.H

Corporal
Active Duty
2/A/1-7 SL/ASL
S7 Staff
Local time
3:04 AM
124
109
Element Callsign: CHAOS-1
Element Leader:
Corporal Mason.H

7th Cavalry Personnel Within Element:
Mason.H


---- NOTE ----
This was a first attempt at a Squad based ZUES mission, with many participants from other departments brand new to the game.

Pros:
  • Everyone gave their full attention and respect to the mission making it a strong first attempt at a Zeus mission
  • Having a variety of assets mixed in our first mission e.g. CAS elements, Buffalo transport and Bradley support all together is an awesome mix
  • Pilots gave their best effort to the CAS communication despite difficulties with visibility and lack of markings
Cons:
  • Fire support was occasionally off target and resulted in blue-on-blue, CHAOS was not very vigilant on marking targets due to being new to Squad and being a guest to this AO
  • Night OP was perhaps an over-reaching goal for a first mission, BUT was intense and enjoyable nonetheless
  • Confusion on leaders net with callsigns debating using ingame squad numbers, or pre-assigned callsigns according to OPORD
 

Narramoor.A

2nd Lieutenant
Active Duty
2/B/1-7 HQ
S7 HQ
S7 Staff
Local time
11:04 PM
377
382
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Palerider-6
Element Leader: Second Lieutenant Narramoor.A


Pros
  • Was incredibly immersive, the night-time was really great.
  • Really good job by mission makers in placing believable contact and managing the performance of the mission.
  • Squads did really great on their individual actions.
  • Chaos and airframes worked great together.
  • Really great working with guys from other AOs and the Squad guys. Thank you for letting me come along and lead this!
Cons
  • Been a while since I've played, so difficult to communicate information via marks etc. I think not being an 'in-game' commander contributed to this
  • Buffalo got downed a lot due to close-in LZ placements. My mistake.
  • Sometimes comms was difficult with infantry elements, most of the time it was great.
  • I joined in slightly 10 minutes or so late due to mod issues. Apologies for the slow-down at the start
  • Less foot movements to reduce downtime. A planning mistake from my part.
Lessons Learnt
  • Stick to in-game numerals to reduce communication problems for comms and marks
  • If unconscious, do we stop talking? Clarification needed.
  • Commanders need 3x pax in squad to enable, should they be integrated in a squad?
  • Mission pace was way slower vs Arma PvE standard, can design more dialled-in missions.
 
Last edited:

Teddy.J

Corporal
Active Duty
2/B/1-7 SL/ASL
S1 Staff
S3 Staff
Local time
7:04 PM
287
306
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: ZEUS / MISSION CONTROLLER
Element Leader: Corporal Teddy.J

7th Cavalry Personnel Within Element:

Corporal Teddy.J
Second Lieutenant Maddox.D

Pros
  • comms in platoon was good
  • night time was fun all around
  • good amount of contact for banshee for the op
Cons
  • DX11 or 12 issues for aviation
  • crashing at spawn to invis walls
  • server lag from bots remaining
  • blue on blue from cas
  • hard to do chaos with no sops
  • had to stop using callsigns to save confusion with mismatched numpad keys
  • clarify at pve events if dont talk while dead
  • lots of downtime in between contacts
  • contact or firefights were short
  • resupply and reinserts as well as talking while dead for future ops
  • slow start overall to the op
  • possible logi and fob once an obj is taken
  • more planning for vehicle repair and resupply
  • more inaccuracy shorter engagement distance (80% or higher for near-peer, 95%+ for insurgents)
 

Kinser.E

CW2
Active Duty
S1 HQ
Local time
6:04 PM
1,157
1,294
S1 Locked!
 

Kinser.E

CW2
Active Duty
S1 HQ
Local time
6:04 PM
1,157
1,294
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