7th Cavalry Gaming

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AAR Operation: Forge | 25FEB23

After Action Report
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Buford.N

Reservist
Discharged
Local time
6:45 AM
331
300
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​


Name of Combat Mission: Operation: Forge
Number within Campaign: N/A
Game: Hell Let Loose - Console
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 25FEB23
Time of Combat Mission (Zulu): 2200Z
Misson OIC: 2LT.Haliday.J and SPC.Blackmon.K
Mission Controller: SGT.Buford.N

Number of Attendees: 33

7th Cavalry Personnel Involved in Action:
  1. Second Lieutenant Haliday.J
  2. Sergeant Pickens.A
  3. Sergeant Buford.N
  4. Corporal Solano.E
  5. Corporal McBurney.D
  6. Specialist Warthog.J
  7. Specialist Brophy.C
  8. Specialist Luke-Jeavons.B
  9. Specialist Patrick.B
  10. Specialist West.R
  11. Specialist Wiseman.L
  12. Specialist Peterson.C
  13. Specialist Worthington.C
  14. Specialist Anderson.F
  15. Specialist Barlowe.W
  16. Specialist Blackmon.K
  17. Specialist Highway.TS
  18. Specialist Natter.S
  19. Specialist Sanchez.R
  20. Specialist Schmidt.N
  21. Specialist Obie.T
  22. Specialist Goodman.D
  23. Private First Class Rutherford.E
  24. Specialist Skiba.W
  25. Private First Class Yen.G
  26. Private Hurd.J
  27. Private Randlemen.J
  28. Private Conrad.D
  29. Private Harrison.G
  30. Private Kuszaj.D
  31. Private Micheal.L
  32. Private First Class Slacker.M
  33. Private Mannon.AJ


Game One:

Location: Stalingrad
Mission type: Offensive - Axis [German]
Forces: 2LT.Haliday - [Axis/German] versus SPC.Blackmon.K - [Allied/Russian]
Result: Allied/Russian Win - SPC.Blackmon.K

Pros:
  • Team Communication was excellent for both teams from Command down to squad level.
  • Pre-game Briefing on the battle plan was professional and allowed for every trooper to understand their role and what their squad was going to accomplish when game started.
  • Cav. v Cav. is always a good challenge and allows us to learn from each other.

Cons:
  • More communication from S3 staff on what is being done to find the correct game mode. S3 failed to directly communicate if we were burning a map or playing the game mode/ map given.
  • Garrisons being built in red areas, wastes resources and supplies that could be used to better effect the game.

Feedback/Solutions:
  • S3 going forward will be more deliberate and precise with what is being done during the operation, in terms of burning a map or playing the map, or finding another server.
  • Make sure everyone follows the given start time listed on the Forum Calender Post for the operation, not what is just listed on Discord. If the start time shows 2200Z - Rally starts at 2200Z not an hour earlier or later.


MESS WITH THE HONK, YOU GET THE BONK!


Special note for B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Sergeant Buford.N
ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
Last edited:

Xinos.T

Specialist
Active Duty
1/C/1-7
S1 HQ
RRD Staff
Local time
12:45 PM
3,630
1,107
S1 Operations Processed
 
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