7th Cavalry Gaming

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AAR ARMA 3 | Campaign Outcast | Operation Bleeding Heart

After Action Report
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Beiter.A

Captain
Active Duty
C/1-7 HQ
S5 HQ
S3 HQ
Local time
2:16 AM
1,558
996
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Holiday.T

Corporal
Active Duty
1/B/1-7 SL/ASL
Local time
2:16 AM
1,078
277
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: ATLAS-1
Element Leader:
CPL.Holiday.T

7th Cavalry Personnel Within Element:

CPL.Narramor.A
SPC.Albright.J
SPC.Masnec.G
PFC.Cole.T


Pro:
Great comms between Atlas and 7
Team enjoyed the op
Good amount of medical work
No blacktags under Atlas care
Great team to work with
Atlas members learned advanced surgery
Great command by 6

Con:
Slow start
Had some instances of troopers leaving while under Atlas care
 

Sam.T

1st Lieutenant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
2:16 AM
1,052
954
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-2
Element Leader: Sergeant Sam.T

7th Cavalry Personnel Within Element:

Brigadier General Tharen.R
Command Sergeant Major Nexhex.A
Chief Warrant Officer 3 Liber.N
Corporal Saint.Z
Corporal Zaren.T
Specialist Fox.Z
Specialist Turn.J
Specialist Turner.L

Pro:
Flow into the town was fun.
Excellent compositions for our fireteams tonight!
Good use of Sierras despite the lack of specific crew slots.
Good buddy aid tonight.
Building clearing drills were executed very well.
Convoy SOP being followed to a higher degree was appreciated.
Professional handling of Civilians and VIPs was an excellent change of pace.
No server crashes!

Con:
OP was a bit slow at parts (Infil and Exfil were specifically noted).
Civilian IED was a surprise; nothing specifically mentioned in Brief, but we should have been more cautious despite that.
Respecting fire lanes during movement could have been improved.
MOUT Procedures and communication were lacking, specifically, defile drills and communication during danger crossings.
Some over-extending from our Bravo Fireteam tonight. A definite case of the "pink mist"
We had issues with destroyed buildings being superimposed over intact ones, making entry and movement challenging.
Contact on the Exfil would have been appreciated, circling back to the initial point.
 

Alexander.P

Specialist
ELOA
Local time
2:16 AM
111
81
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Buffalo-1
Element Leader:
Specialist Alexander.P

7th Cavalry Personnel Within Element:
Warrant Officer 1 Hamm.C - Co-Pilot
First Sergeant Summerfield.P - Crew Chief
Captain Dread.M - Door Gunner
Warrant Officer 1 Lindsay.A - Crew

Pro:
Crew stayed alert and ready to react during down time
Adapted our mission to provide ISR
Fully crewed Buffalo
Good crew communication and team work

Con:
Communication became difficult with ground forces at times
Too many HVTs for one Buffalo to extract
 

Norman.B

Corporal
Discharged
Local time
11:16 PM
249
195
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-1
Element Leader: Sergeant Norman.B

7th Cavalry Personnel Within Element:

Corporal Oldham.G
Corporal Westcott.R
Specialist Bishop.C
Specialist Crowley.T
Specialist Ewing.R
Specialist Tucker.C
Private First Class Bethea.A
Private Revells.D
Recruit Almaguer.R

Pro:
Liked the innovation with the town clearing strategy
Excellent mission details and setup. A real sense of building suspense.
Loved that the enemies were challenging, rather than numerous.

Con:
If we are going to do vehicles, we need Sierra slots. Otherwise, each of my FTs is down a person which means we cannot buddy bound and do other intra FT tactics.
Frames dipped badly in city
 

Kastor.K

Corporal
Active Duty
2/A/1-7
S3 Staff
Local time
6:16 AM
1,175
1,080
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: INFIDEL-1
Element Leader: Corporal Kastor.K

7th Cavalry Personnel Within Element:


Pro:

  • Very good job of environmental construction of the terrorized town and UN base, immersive and interesting.

  • Phenomenal work from ATLAS-1 who immediately found my body in the rubble after the blue-on-blue incident (below) and never gave up on resuscitating me. Big shout out to Specialist Albright.J and Specialist Masnec.G who attempted surgery on me multiple times, despite constantly reopening wounds and everyone else who assisted them along the way. Excellent show from ATLAS-1! This is what they've brought me out of! :)

    EG39Q7S.png

Con:
  • Completely unnecessary long drive to the AO. Despite the supposed RED IED threat, no IEDs were encountered along the way. No contact either.

  • Multiple cases of .50 cal ND during the convoy phase.

  • Lack of recon information about the fallen bridge / need to ford at WPT4. MRAPs were able to ford, ATLAS HMMVs were not. It caused even a longer delay in reaching actual gameplay.

  • Surprising bait and switch with the suicide vest (backpack) civilian who ran out of the medical building at TRP09. Everything in his behavior and dress indicated he was a survivor. There were no intel indicators that the paramilitary force would be using suicide tactics like that.

  • Absolute ZERO mission-maker and command planning in regard to the usage and capabilities of LIGHTNING-1, causing huge frustration of the pilot and myself as INFIDEL. The initial orders of limiting destruction of the civilian property and infrastructure resulted in a NOCAS zone on the entirety of the city. Despite these ROE limitations, vehicle born Mk19s were deployed en masse on civvie structures, demolishing several houses and damaging many other buildings.

  • The mission terrain was such, that as INFIDEL-1 I should've remained in the UN camps with full overview of the town, able to much better coordinate CAS than when following MISFIT. But this would've meant I'd have to detach a security element from MISFIT and we'd all be as bored as LIGHTNING-1.

  • Blue-on-blue incident at the end stage of the Op, where MISFIT-4 initially crashed the MRAP we were driving in. When I came back from getting healed, they drove past me, despite hand signals to stop, forcing me to chase them on foot down the street, unable to control my situational awareness. I stopped to catch a breath at a house beside an intersection, right behind the MISFIT-4 Sierra, when I got snuck up on by an enemy, shooting me in the back. The plate stopped the bullets, I spun 180 and killed the man, then breached and cleared the house he came out of, killing one more inside. When I reached top floor, MISFIT-4 Sierra failed to PID and unloaded 5+ Mk19 HE shells into the room I was in, rendering me unconscious and critically wounded from shrapnel.

  • LIGHTNING-1 comms were well-intended but poor on brevity and precision. No initiative was shown to provide INFIDEL with information other than those which INFIDEL previously asked about (such as status, take-off, ETAs, BDAs, wings level and pickle on the single CAS mission, etc.). All such data had to be asked for, further lowering the quality of communication between the two assets.

  • LIGHTNING-1 was provided with a KAC tanker flying around the AO to expedite refuelling. During the mission some troop elements complained about the tanker supposedly causing low frames and asked GODFATHER to get rid of it. The tanker was deleted just as LIGHTNING-1 was bingo fuel, approaching it to refuel. Without fuel, LIGHTNING-1 pilot was forced to land on the civilian airfield next to the AO, unable to return to base, to avoid crashing the airframe into the sea. This was a commendable feat from the pilot, but a perplexing decision from Zeus, who didn't let the F35 refuel first.

  • After this landing, LIGHTNING-1 for reasons unknown decided that instead of requiring CSAR or other arrangements for returning to the battle, they'd abandoned their 70 mln USD airframe, instead highjacking a civilian passenger plane and flying it back to base "to get a new one". 1BN Operations are not the public server and even there such joyriding is not acceptable.
 
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Jupiter.J

First Sergeant
Active Duty
C/1-7 HQ
S3 Staff
Local time
11:16 PM
264
464
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Misfit-5
Element Leader: First Sergeant Jupiter.J


Pro:
I enjoyed the slow start to the OP and world building.
Flow into the town was fun. Good out of the box thinking by Misfit-1, 6, and 7 reacting to the choke point IED
Good use of vehicles
Convoy SOP was pretty well executed on approach to objective
Control and eventual extraction of Civilians and VIPs was an excellent immersion.

Con:
I enjoy slow start OPs, there were a few points where we as leadership (not mission maker) could have sped things up a bit.
Some units were pushing past their designated areas, eroding realism/immersion, some squads seemed to maneuver down a dangerous cliff, and infidel was seen multiple times being past the front line of advance and alone without a battle buddy.
For vics like MATVs and up it would be nice to have designated crew slots so squads are at full strength on the ground. However with those extra slots we would not have had 3 full squads so I understand its not a simple issue/solution.
 

Stewart.AJ

Staff Sergeant
Retired
Local time
3:16 AM
240
79
Element Callsign: Misfit-4
Element Leader:Sergeant Stewart.AJ

7th Cavalry Personnel Within Element:

Staff Sergeant Whitehead.B
Corporal Zander.D
Warrant Officer 1 Butcher.B
Corporal Lucander.P
Corporal Dio.B
Sergeant Phillips.B
Private First Class Falleur.J

Retired Members
Lieutenant Colonel Rosefield.M

Pro:
-Wonderful Immersion
-Good tempo once in town
-Squad comms were constant
-Liked the IED our squad was tasked with blowing

Con:
-Generally, as a weapons team, did not enjoy the new plan in town bounding technique when we had a strong position on the hill.
-Wanted more IEDs, we understand we probably just didn't find them, but the section had fun with the first and were itching for another since the missions was marked RED.
-Loadouts again had an issue, but have passed that up the chain already.
-PLT spacing and usage was rough in the town. Many kill zones were crossed actively in gunfights due to having so many on one tiny road. Luckily, no Blue on Blue happened.
-Got called out in AAR for not doing a task when we specifically radioed up to do it and got denied by the person calling us out.
 
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