7th Cavalry Gaming

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SQUAD | Operation Desert Bungie 13APR2024

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Teddy.J

Sergeant
Active Duty
2/B/1-7 SL/ASL
S1 Staff
S3 Staff
Local time
2:51 PM
335
351
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Desert Bungie
Game: Squad
Server Hosted on: =7Cav= Squad Training Server
Date of Combat Mission: 13APR2024
Time of Combat Mission (Zulu): 2100Z-23:00Z
Mission OIC: Private First Class Arco.A
Mission Controller: Corporal Teddy.J

Attendees: 24

First Sergeant Wiseman.L
Second Lieutenant Maddox.D
Second Lieutenant Narramoor.A
Corporal Teddy.J
Corporal Kiser.C
Chief Warrant Officer 2 Lee.RA
Specialist Rutkowski.P
Specialist Winters.R
Specialist Bazzle.J
Specialist Kaiser.R
Specialist Cal.I
Specialist McKinley.S
Specialist Zinger.E
Specialist Ivan.A
Private First Class Jat.R
Private First Class Arco.A
Private First Class Ryan.BF
Private Williams.T
Private Ryan.BF
Private Williams.N
Private Nunley.J
Private Gripen.J
Private Bryan.R

AR.Schroeder.N

If I missed you on this list please send a PM to Corporal Teddy.J

AAR feedback:
Code:
[CENTER][B]DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT[/B][/CENTER]

[B]Element Callsign:
Element Leader:

7th Cavalry Personnel Within Element:


Pros[/B]
[LIST]
[*]
[/LIST]
[B]Cons[/B]
[LIST]
[*]
[/LIST]
 
Last edited:

Ryan.BF

Private First Class
Active Duty
1/C/ACD SL/ASL
S7 Staff
S3 Staff
Local time
8:51 PM
40
19
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: PALERIDER-1
Element Leader: Private First Class Ryan.BF

7th Cavalry Personnel Within Element:

Second Lieutenant Narramoor.A
Specialist Kaiser.R - FTL Bravo
Specialist McKinley.S - FTL Charlie
Specialist Cal.I
Private First Class Gripen.J
Private Nunley.J
Reservist Schroeder.N

Pros
  • Good Communications
  • Fun and involving Operation
  • Good coordination between FTL and SL
Cons
  • Endex was called early
  • Command seemed changing his mind much and ordered too many stops
  • Vehicles in the strongpoint should have had a purpose instead of sitting there
  • More drills on Mech. Infantry might be useful
 
Last edited:

Teddy.J

Sergeant
Active Duty
2/B/1-7 SL/ASL
S1 Staff
S3 Staff
Local time
2:51 PM
335
351
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: ZEUS / MISSION CONTROLLER
Element Leader: Corporal Teddy.J

7th Cavalry Personnel Within Element:

Corporal Teddy.J
Second Lieutenant Maddox.D

Pros
  • good formations and coordination throughout
  • lots of action with good engagement distance from AI
  • most of the op was a fun and fluid experience
  • even with a mascas we bounced back
Cons
  • too many mounts and dismounts from command
  • mission length ran short and caused issues with spawning things last minute
  • vehicle drivers and gunners were unfortunately forced to take the roles
  • vehicles were damaged for the entire op
  • issues with sandstorms looking dark for people joining
 

Arco.A

Private First Class
Active Duty
1/C/ACD
RRD Staff
S5 Staff
RTC Staff
S3 Staff
Local time
1:51 PM
85
28
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Command
Element Leader: Private First Class Arco.A

7th Cavalry Personnel Within Element:

Pros

  • Listened to SL suggestions and implemented them where warranted
  • Coming up with plans on the fly
  • Running OIC at the last minute
  • Good communication with SL's
Cons
  • Lag time between giving orders to SL's and their squad moving, specifically to Stryker SL's and their drivers getting the order relayed
 

Kinser.E

CW3
Active Duty
S1 HQ
Local time
1:51 PM
1,236
1,342
S1 Locked!
Assigned White.N for Processing.
 
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