JSRS Now on Tactical Realism 1!

Discussion in 'Public Announcements' started by Richards.D, Jul 31, 2017.

  1. Richards.D

    Richards.D B/1-7 Commander Major Active Member

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    The 7th Cavalry Regiment is now testing the JSRS Sound Mod on our Tactical Realism 1 Public Vanilla Arma server! This is a client-side only mod, anyone can still play on the server with no mods whatsoever.

    For those that are interested, please check it out and let us know what you think in our Tactical Realism 1 Feedback Thread.

    Enjoy!
     
    Shaw.J, Ryan.B, Reyes.J and 1 other person like this.
  2. Wolcott.C

    Wolcott.C C/1-7 Platoon Staff 1st Lieutenant Active Member

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    fancy
     
  3. Chilicki.B

    Chilicki.B Sergeant Retired Member

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    Yass. What abut Tac2?
     
  4. Richards.D

    Richards.D B/1-7 Commander Major Active Member

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    It will only be on Tac 1 for the foreseeable future.
     
  5. Chilicki.B

    Chilicki.B Sergeant Retired Member

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    Sad face.
     
  6. Atherton.H

    Atherton.H C/1-7 Section Leader Sergeant Active Member

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    Even though there is RHS compat for it now?
     
  7. Geki.T

    Geki.T 1-7 MP Member Specialist Active Member

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    Just ran on tac 1 for about an hour and wow. I didn't notice it while playing, but looking back on the recordings... It's awesome! You don't notice the difference JSRS makes until you're in a fire fight.
    Definitely something that just resfreshes a lot of the features of Arma. Hopefully it gets implemented in Tac 2!
     
    Atherton.H likes this.
  8. Atherton.H

    Atherton.H C/1-7 Section Leader Sergeant Active Member

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    It's legit scary getting shot at with that mod on
     
    Black.A and Geki.T like this.
  9. Wilson.S

    Wilson.S D/1-7 Trooper Private First Class Active Member

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    How does this differ from DynaSound and Enhanced Soundscape, which appear to be whitelisted on Tac2?
     
  10. Black.A

    Black.A C/1-7 Platoon Staff Master Sergeant Active Member

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    As far as I know it's literally just a sound replacement. But with lots of better features, like bullet snaps have different sounds depending on how close they are. Impact sounds are much more dynamic on the surface and angle they hit. Engines actually rev rather than just looping a sound. Other than that, just really nice sounds.

    The reason I love it so much is that there is a lot more information in a firefight. You know how close bullets are to you and the impacts tell you if it just kicked cement into your ear or hit dirt 5m away. That information is amazingly horrifying and immersive.
     
    Draco.S likes this.
  11. JBJB

    JBJB

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    I have it turned on and I love it. Perhaps just because it sounds so different. The sounds are richer, almost overdone, sometimes a bit comical.

    The Slammer engine sounds like a snarling, fire-breathing, death-dealing monster. When it goes over any barrier, you hear the clash and clang of a trash can full of scrap. That's one of those 'almost comical' sounds, but it's just fun.

    The rifles have a great, solid sound to them instead of the pop that I hear from Bohemia. I have an easier time figuring out where shots are coming from because the snap of the round and the initial gunshot sound are very different, and - importantly to me - are longer in duration.

    There are some silly aspects to it such as the sound of running. It's as if we're in full corduroy gear and we can hear the swishing of corduroy on corduroy. Other times, you wonder what they used as the sound source, such as the Slammer coax firing over your head. Bohemia has issues as well, of course, with their fascination with footfall sounds.

    There are also some realistic aspects to JSRS that may be a bit much. The helicopters are very loud. You simply cannot operate around them without earplugs. But the earplugs mute a lot of the richness of JSRS and damp out the low frequency stuff in particular, so I find myself taking out my earplugs when the helicopters have dropped us off. With earplugs in, the cars and trucks sound like electric vehicles. Taken out, those vehicles clearly have a deep rumble to them.

    Most everyone I've spoken to loves JSRS, but not everyone. At least one player said that he didn't like it at all because he found it more difficult to isolate the source of a sound. Also, he says that all the explosions sound the same to him.

    I suspect that if you like low frequency sounds, you'll like JSRS because they did a lot with the deep rumbles and such. If you like things clean and crisp, you'll prefer Bohemia's sounds. If you just like change, you'll really enjoy JSRS because it contrasts strongly with Bohemia's sounds.
     
    Whitsel.M, Atherton.H and Draco.S like this.
  12. Raynor.D

    Raynor.D A/1-7 Trooper CW2 Active Member

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    Used it quite a bit over the past week, several times in very large engagements involving dozens of units and vehicles. I can't think of anything I disliked about it. The whole battle space was far more dynamic and pleasing to my ear, mainly due to leveraging distance samples much better. I love that I can hear aircraft, explosions, and gunfire at great distance and actually tell that they are far away. I actually could locate a desired sound source better, because the depth of distance samples means closer sounds sound different, not just louder.