Good evening, I’ve been reviewing additional issues with the Tac. 2 mission file. I’d like to let you guys know that the additions I have seen so far have been awesome. 10/10. However, many of the issue I’m about to mention are less than a week old, so I understand no one has had time to address them. This is an FYI post for you guys to know what’s going on with Tac.2 and can hopefully address these issues quickly before it greatly affects server population. ·Problem: Damage models for enemies have changed, and they are going unconscious instead of dying. This type of model use to be on the server before and is more distracting than engaging. ·Response: Either make it where AI go unconscious even less often, or roll back to previous damage model ·Problem: The Damage models for players has been changed, and results in players being instantly killed when shot instead of becoming injured. ·Response: Roll back to previous damage model. There was nothing wrong with it before. ·Problem: With the update to CBA, the stamina model has changed, and is causing issues with practical aiming for players. ·Response: If needed, do away with stamina in the short term and find or create model that is better suited to practical use and implement it later when it is ready. The previous model was perfect. (NOTE: It is almost like the damage model for players and AI have been switched.) Following are ACE medical values pre and post 01MAY19 1500Z (When CBA reset values) Player Damage: from 1.2 to 1 AI Damage: from .8 to 1 AI Unconscious 0%-50% Shift+~ ACE pointing- disabled Can’t ACE int. with chairs to sit down Received complaints about night vision fog issues (Please reset ACE settings) ·Problem: The mortars are still pin-point accurate and are still squad wiping players in droves. As I said before the damage radius is ~100m. This means that the first-round accuracy MUST be 200m-250m to have a less than 50% chance of being hit by the first round. ·Problem: Arma 3 Global Mobilization DLC has been released. As it is an optional DLC, players who have not payed for the content cannot see it. ·Response: I know of no obvious solution to this issue, and I would like to meet to discuss it. However, I DO NOT recommend blacklisting any of the assets in the DLC as this would cause server issues that far exceed the problem as we have seen before. ·Problem: (This is the smallest issue on my list) AI are still doing the aim-bot seizure thing and wrecking players from 0-200m sporadically. I’ve spoken to JB about this issue awhile ago and said that he noticed this but doesn’t know what causes it. ·Response: Again, I have no solution to this issue. I just wanted it on the table for discussion. Guys, before you respond to this please understand that these are issues that are currently affecting server population. Before whatever caused this (CBA, GM DLC, etc.) we have been having some of the highest server population lately than we’ve had in a long time. If the best way to solve most of these is to roll everything back to what it was 2 weeks ago then I’m game because the file has been awesome so far. Thank you for your time.