Arma 3 Tactical Realism 2 Update, Public Feedback, and Suggestions Thread

Discussion in 'Public General Discussion' started by Geki.T, May 17, 2019.

  1. Blake.H

    Blake.H B/1-7 Trooper Specialist Active Member

    225
    43
    133
    Happend again three times, First Gunslinger Squad, Bravo Automatic Rifleman, after frist death had to relog each time.

    Also, when you 'check response' in medical menu it shows as "Patient unresponsive" for those who have the bug who are walking around (healthy).

    100% accurate way of diagnosing patients with god mode glitch.
     
  2. Blake.H

    Blake.H B/1-7 Trooper Specialist Active Member

    225
    43
    133
    Objective at Rasman Air Field, Takistan, to destroy SAM site. It did not spawn the radars or rocket so the AO bugged and wouldnt complete. To confirm, i was autohovering a buffallo 300m above the AO so definately a no spawner.
     
    Last edited: Jul 30, 2019
  3. Eversmann.M

    Eversmann.M C/1-7 Trooper Corporal Active Member

    266
    88
    113
    soo I have talked about this in-game a few times with a few people over time but figured I should bring it here. I would like to see a second Eagle slot, or a eagle/f16 specific slot and a Hog specific slot added to the maps for people who want to do Air-to-Air combat (f-16) like myself and for those who enjoy Air to Ground Operations (Hog). With this and how the server is currently setup or at least from what I have notice with enemy air only spawning when in the F16 it would make Air and ground combat a lot more strategic and allow for the Air assets to focus on there role specific jobs and react to ground calls for help immediately.

    Just a suggestion.
     
  4. Bojan

    Bojan

    126
    126
    133
    Thanks for these reports, Blake. I don't think this bug has much to do with our mission file, since we do next to nothing with ACE medical. That said, any help finding this problem is appreciated.

    That's never ideal - I'll take a look at this.

    When we first rolled out the new mission file we had two plane slots (which I loved back when I flew Eagle regularly), but we often had a lack of infantry assets. Adding more support assets is not something I'm particularly fond of, but it might be something that we could try on one or two maps and see how it plays out. @Geki.T, thoughts?
     
  5. Geki.T

    Geki.T C/1-7 Section Leader Staff Sergeant Active Member

    2,357
    2,617
    183
    Secondary Billets:
    S5 - Public Relations, S3 - Arma 3 Operations Staff, S3 - Arma 3 Pub Operations Staff
    I'm fine doing this on the very large maps such as Altis, Anizay, etc.
     
  6. Eversmann.M

    Eversmann.M C/1-7 Trooper Corporal Active Member

    266
    88
    113
    This is probably going to be looked at as a negative/Possitive to everyone who plays but, takistan 343 is broken, I can hear people clearly from main base all the way to the AO which was at the time at the most northern Air Base clear as if they were speaking to me in direct chat.

    May have been something on my side but not sure as I held convo's with people on the opposite side of the map basically.

    Edit: again could just be something up with my acre but others did mention that they also noticed that there was none of the falloff/degrade you get from distance, meaning it was either perfectly clear coms to a point then nothing at all, no degrade or static.
     
    Last edited: Jul 31, 2019
  7. Dread.M

    Dread.M C/1-7 Trooper Corporal Active Member

    96
    36
    123
    I get this often. For me its not map specific, and I have been able to correct it by uninstalling acre, deleting the acre TS3 files, and deleting all appdata acre files to include the TS3 acre files. It fixes it for me until there is a mod or TS update.
     
  8. Bojan

    Bojan

    126
    126
    133
    Full Spectrum v4.4.0 Update:

    - Loyalty point spawned medical vehicles are now always classified as medical vehicles
    - A new loyalty-related currency, CavBucks, have been introduced, more on this below
    - Messages have been added in the loyalty rewards screen to inform players about vehicle restrictions for vehicles they are about to spawn @Shepard.J
    - Loyalty point spawned UAVs should have virtual AI crews, making them usable
    - The loyalty rewards Quatermaster should no longer be interactable/killable/etc
    - Vehicles spawned by the loyalty system should be properly seen as threats by the AO system, and spawn enemies to challenge as appropriate
    - A new HUD element has been added to help players better keep track of their loyalty points
    - Point costs have been recalculated for all vehicles, most going up slightly
    - Players now level up, unlocking vehicles - levels range from 0-30
    - A bunch of new vehicles have been added to the loyalty rewards menu
    - The ED-1E UGV can no longer tow anything
    - Longshot slots have been added to Sahrani
    - The Leopard has been replaced with the Abrams (Leopard is available through the loyalty rewards system) @Nougat.B
    - The number of Mustang slots has been reduced to 4
    - The Spec-Ops tent should no longer be destroyable
    - The base arsenal management has been updated and the blacklist standardized (nothing new has been blacklisted, just the existing blacklist more frequently enforced)
    - The dead-man switch has been blacklisted @Geki.T
    - Players can no longer use the enhanced movement menu to enter vehicles they don't have permission for @Maco.D
    - New pylons placed on vehicles should come pre-filled with ammo

    Zeus:
    - New "Grant Fortify Permission" module added
    - New modules under the "7Cav - Tac2 - Objects" folder
    - Hide objects, works similar to the one in 3DEN editor (Thanks @Sweetwater.I)
    - Copy terrain object, attempts to spawn buildings that exist as default terrain objects making it easier to take existing assets and duplicate them without searching
    - Set relative heights, allows you to set the heights of many objects to the same value at once
    - New command: "mc loyalty cavbucks <value> <player>" adds CavBucks to a player

    CavBucks
    Quite a few players in leadership positions didn't really care for the bonus loyalty points, and that's understandable. To make it more enticing, players will now be rewarded with CavBucks which can be redeemed for any vehicle, regardless of level. Vehicles cost 10cb for lower tier vehicles, and 20cb for higher tier vehicles. Players will receive ~10-20cb for taking a leadership role.

    As usually, you can expect this version to hit the servers soon(tm).

    Enjoy!
     
    Vex.W likes this.
  9. Sweetwater.I

    Sweetwater.I S6 Staff CW4 Active Member

    919
    671
    213
    Secondary Billets:
    S3 - Arma 3 Pub Operations Staff, S6 - Game Clerk
    (Disable Simulation): "Am I a joke to you?"
     
    Vex.W likes this.
  10. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

    154
    31
    133
    Liking what I see also nice to the the Abrams running again. Also I thought co-pilot seats were locked as you can get into them whenever in whichever slot.
     
  11. Bojan

    Bojan

    126
    126
    133
    A new release, v4.4.1, has been sent to S6 which should hopefully fix this issue. Unfortunately I could not replicate it locally, but I'm fairly confident I've squished this bug. Let me know if you run into it again. Thanks for the help!
     
  12. Sweetwater.I

    Sweetwater.I S6 Staff CW4 Active Member

    919
    671
    213
    Secondary Billets:
    S3 - Arma 3 Pub Operations Staff, S6 - Game Clerk
    I'll be updating this later tonight, server pop pending.
     
    Cosme.O likes this.
  13. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

    154
    31
    133
    Just rememebered I was flying hog the other day and the KA-50 kept getting spamed spawned I don't wanna spend all my time going up kill helos and back to rearm. I don't see that very realistic. I like to fly high and watch and wait to be called in. Any chance this could be looked into.
     
  14. Blake.H

    Blake.H B/1-7 Trooper Specialist Active Member

    225
    43
    133
    Sorry @Bojan but the issue still doesnt seem fixed with 4.4.1. Occured on Tanoa map, unknown as to others.
     
  15. Citarelli.D

    Citarelli.D C/1-7 Trooper Specialist Active Member

    101
    46
    43
    Secondary Billets:
    Military Police - Staff In Training
    The frequency of ground vs air units that spawn when hog/eagle is in effect should coincide respective of the frame you run. I hate having to take air assets every 5 seconds when the AO ramps up spawns on the ground and in the air. It makes it so I have to divert from ground to air which almost always results in a bad experience for everyone involved. It takes skill to balance it right, and it can be done, but not everyone can and when you have an inexperienced pilot on, the consequence of having an inexperienced pilot coupled with all the added dangers in the ao presents an opportunity for frustration for all involved.

    In essence, heavier ground targets start to spawn and more enemy air spawns to counter the hog. I would like the coefficient to be turned down slightly meaning that the Air is turned down for hog, but is turned up for eagle. Eagle is amazing at CAP, which is where the hog suffers. Whereas the hog is amazing at CAS, which is here eagle suffers. I would like this to be a bit more balanced, possibly throwing more air at eagle and more ground at hog to balance it out evenly.

    Thank you!
     
    Strike.C likes this.
  16. Bojan

    Bojan

    126
    126
    133
    Yeah, I know. I'll try and get another fix out.

    I'll take a look at making less air and more armour spawn for the A10, and less armour and more air spawn for the F16.
     
  17. Zlobin.N

    Zlobin.N Reservist Active Member

    280
    63
    133
    If you respawn in an Abrams with manual drive on, it breaks it and you cannot manual drive anything anymore.
     
    Last edited: Aug 6, 2019
  18. Binks.J

    Binks.J B/1-7 Trooper Corporal Active Member

    212
    58
    68
    Secondary Billets:
    Regimental Recruiting - Recruiter
    Can we be little more forgiving with the autokick. In the other room not even 3 mins waiting for the game to load, and kicked for inactivity. So basically it kicked about minute or so after reaching the slot screen.
     
  19. Binks.J

    Binks.J B/1-7 Trooper Corporal Active Member

    212
    58
    68
    Secondary Billets:
    Regimental Recruiting - Recruiter
    Anything changed in the mission file related to setting/resetting if your alive. Seems after you die it's not resetting your health.
     
  20. Binks.J

    Binks.J B/1-7 Trooper Corporal Active Member

    212
    58
    68
    Secondary Billets:
    Regimental Recruiting - Recruiter
    Why is the Type 115 rifle blacklisted?