Arma 3 Tactical Realism 2 Update, Public Feedback, and Suggestions Thread

Discussion in 'Public General Discussion' started by Geki.T, May 17, 2019.

  1. Bojan

    Bojan

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    There are a few boats on Altis, and at least one boat near each main AO on Tanoa.
     
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  2. Rosefield.M

    Rosefield.M C/1-7 Commander Major Active Member

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    Russian armor assets at their current skill set are way too incompetent to compete with the Merkavas as they are OP. i just watched 2 T80Us spawn behind two one-manned Merkavas with a perfect 200-300M ass shot on both and they just engaged infantry and/or did nothing until spotted. Furthermore, I watched 2 BMP2s engage a one maned Merkava with 3-4 AT missiles plus auto cannon and it barely scratched the paint other than turret down.
     
  3. Bojan

    Bojan

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    @Tharen.R is the Abrams still broken or can it be reintroduced to balance out Saber assets?
     
  4. Tharen.R

    Tharen.R 1-7 Executive Officer Major Active Member

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    The FCS is still broken but people learn to live with it at this point. We’ve started using it again for that reason.
     
  5. Nougat.B

    Nougat.B B/1-7 Trooper Specialist Active Member

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    Lets please bring back the abrams. Its honestly not that bad of a issue.
     
  6. Bojan

    Bojan

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    With the next update, we will bring it back and make the Leopard available through the loyalty rewards system.
     
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  7. Nougat.B

    Nougat.B B/1-7 Trooper Specialist Active Member

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    Is there any way for you to make different varients of the tank available at base? Like maybe a pad with scroll wheel options to spawn various tanks. You could even do the same with helicopters and jets. It would help zeus too so they dont have to deal with requests anymore.
     
  8. Bojan

    Bojan

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    That's exactly the purpose of the rewards system. We make available the vehicles that are commonly used within the Cav, and additional vehicles are available to players who frequently participate in activities.
     
  9. Citarelli.D

    Citarelli.D C/1-7 Trooper Specialist Active Member

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    @Bojan I would like to request the Gorgon IFV/APC AND the AMV Marshall IFV/APC to be added to the reward points system. Plz and ty my friend.
     
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  10. Tsin.S

    Tsin.S B/1-7 Trooper Corporal Active Member

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    So, I was doing a spec ops mission where you had to disrupt meeting between arms dealer and some officer. One of the spawned AI was a neutral (purple) asset with a rifle. And it started to shoot at all the other soldiers and killed the targets and mission auto-failed. I zeus controlled the AI to stop it from shooting around. None of the other AI returned fire to this purple AI.
     
  11. Tsin.S

    Tsin.S B/1-7 Trooper Corporal Active Member

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    Another glitch...not sure if it's the Sahrani map, or something with medical coding.

    But... I've ran across like 4-5 players tonight (and myself included) on Sahrani where we have multiple injuries that would kill us, broken arms, broken legs, and a blood pressure of 1/1 and we're still alive and walking and invincible. Respawning doesn't fix.
     
  12. Bojan

    Bojan

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    I'd chalk that up to an ACE medical issue. We don't touch the medical system at all with the exception of the splint system.
     
  13. JBJB

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    This sounds like a side relations issue. Tac 1 doesn't use the default relations, but if Tac 2 does, those relations say that a civilian with a rifle will shoot east guys and the east guys won't shoot back.
     
  14. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

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    If we can have it in the server rules that you cant take a aircraft and use it as your own personal transport and dump it at the ao. Then can we make the aircraft show on map when empty so pilots can find them. Its annoying when I spend 4-5 hours fly transport on the server and people just hop on get into copilot seat of something or use the pilots slots as their own personal way to get around by them self.
     
  15. Eversmann.M

    Eversmann.M C/1-7 Trooper Corporal Active Member

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    I have been gone for awhile so I may have missed some changes but the use of the co-pilot seat to fly should still be role/slot locked or completely locked out meaning the only way people are using birds are as you stated taking pilot slot or using other means which by now everyone should be aware is not allowed. On that note there are already rules in place about using said vehicles as just transport, meaning if you slot in as a transpo pilot you are expected and must transport people not just use a little bird or what not as your own personal taxi.(again this rule may changed or what not while I have been gone, Geki/Tharen can and will correct me)

    What you can do @Maco.D is if there is a Zues on, is have them find the Heli and either move it back to base which they will if it was used and abandoned by someone who was not supposed to be using it OR you can have them mark it on map and have a Apollo team meet you there to retrieve it.
     
  16. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

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    From what I am aware of somepeople are able to glitch into the copilot seat. Tho I am not sure how. If there is a rule for it then it is not on the server board. As past months people are useing loopholes of that it's not 100% written on the COE/Code of conduct on the server of what is or isnt allowed. To your final point sadly there is not always a zeus on due to low player count at some points. Its sad to see that some members SPC and above act as just because they do not have admin status they should still advise players on server rules at least we used to. Sadly becasue when lower ranked members do advise on server rules I for one get told "your not a admin why should i listen to you".

    If server rules could be looked over at written into more detail to over players looking for loophols to avoid breaking server rules of effecting the way the equipment should be used. That would be great.
     
  17. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

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    @Bojan keep forgeting to ask. Is there way that to change that when you open your map when in a vic it doesnt put you in a 3rd person sort of way. So what I mean is I could be in the little bird waiting for people to hop in then when we go to decide on when to land i cant talk to them because when i open my map all i can hear is the roters going. So perhaps a script that when you open the map when in a vic your effects get turned down to.
     
  18. Eversmann.M

    Eversmann.M C/1-7 Trooper Corporal Active Member

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    This issue is on BI's side and as far as I know from my time playing Arma there is no real fix unless BI wants to fix it themselves.

    @Geki.T @Tharen.R , I think it might be time to officially add the "exploit" to the rules if people are going to continue to abuse it and have it put on the board.
    @Bojan If i remember correctly and it is decided to go this route, in the settings for the "exploit" for the Cscripts/missions settings you can turn the ability to use said menu option off (interactions) which will effectively remove the ability to use said "exploit". (there is actually a Module for it)
     
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  19. Bojan

    Bojan

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    The ACE interaction menu method of entering vehicles has been disabled for quite a while. The way that people are entering vehicles has been through another method, which it seems I will actually need to go through the effort of patching, which is a shame.
     
  20. Maco.D

    Maco.D C/1-7 Trooper Specialist Active Member

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    so it seem the advance movement on any vic is how people are doing it.