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Arma 3 Tactical Realism 2 Update, Public Feedback, and Suggestions Thread

Discussion in 'Public General Discussion' started by Geki.T, May 17, 2019 at 1:53 PM.

  1. Geki.T

    Geki.T C/1-7 Section Leader Staff Sergeant Active Member

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    S3 - NCO In Charge, S3 - Arma 3 SOI Instructor, S3 - Arma 3 TCS Instructor, S3 - Arma 3 Operations Staff, S3 - Arma 3 Pub Operations Lead, S3 - Arma 3 TAS Instructor
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    Arma 3 Tactical Realism 2 Update, Public Feedback, and Suggestions Thread

    This thread is to serve as a hub to communicate the latest updates or public feedback to the Arma 3 Tactical Realism 2 (Tac 2) Public Modded Server.

    Please keep all topics constructive and polite, keeping in mind a lot of hard work and care goes into the development of this server by a dedicated group of volunteers. When needed, the appropriate developers and other 7th Cavalry Staff will address any concerns.

    As a reminder, if you have issues with the 7th Cavalry, please:

    A) For Cav members, please always utilize your proper chain of command (CoC). This thread is not meant to air your grievances and is viewable by everyone.
    B) For public players, please utilize the "Issues with the 7th Cavalry" forum, or if you encounter an in-game rule/behavior issue, please look in our TeamSpeak and contact an MP (Military Police) or 7th Cavalry member with the rank of Sergeant (SGT) or higher.

    This update would not exist without the insane amount of efforts from the following people:
    @JBJB and @Dakota.N for their work on Tactical Realism 1, which this update to Tac 2 would not exist if it wasn't for them.
    @Vex.W and @Bojan for putting in 5+ months of hard work into converting Tac 1 files to work on Tac 2, and putting up with a lot of criticism from people regarding the updates.

    How to play


    If you would like to play on the server, the information is as follows:

    IP: 142.44.143.136
    PORT: 2322

    MODLIST

    Contact Us

    Please fill in the Feedback Form HERE whenever you experience issues on the file

    If you need to contact S3 Command Staff for any Tac 2 related issues, please click HERE.

    We hope to see all of you on the server sometime!

    Signed,

    S3 Arma 3 Public Staff
    S3 Command Staff
     
    Citarelli.D likes this.
  2. Geki.T

    Geki.T C/1-7 Section Leader Staff Sergeant Active Member

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    Secondary Billets:
    S3 - NCO In Charge, S3 - Arma 3 SOI Instructor, S3 - Arma 3 TCS Instructor, S3 - Arma 3 Operations Staff, S3 - Arma 3 Pub Operations Lead, S3 - Arma 3 TAS Instructor

    CHANGELOG

    Full Spectrum 4.2.7

    Changes:
    - New map: Ruha
    - Long-range SAM site are now a possible objective at AOs.
    These are capable of engaging aircraft up to 10km out, so be weary. They are undefended, usually on the outskirts of towns making them easy work for infantry + ground vehicles
    - Special Operations missions are now available during times of low population. More on this below.
    - T90a will now spawn instead of the T72, meaning the enemy now has T-80UMs and T90a with a spawn chance of 80% and 20% respectively.
    - Pilots + Armour crew repair abilities tweaked. They should now be able to do partial repairs on their vehicles, with full repairs requiring a repair vehicle nearby.
    - Mortar spread is now 80m greater than before.
    - The AH-9 will no longer spawn with an empty 7.62 weapon
    - "Tincan" has been renamed to "Banshee"
    - Manual drive will no longer turn off the engine of your vehicle

    Special Operations:
    In an effort to provide more entertainment during times of low population, special operations missions are available when there are less than 15 players online. These missions are accessible using the satellite phone in the special operations tent at base. All players are able to perform special operations, but must join the missions using a prompt on the sat phone. This is a beta feature, it is expected that there will be bugs. As we would like to focus on large scale combined operations (full spectrum operations, one might say...) this feature will deactivate once there are enough players online. This allows us to keep having large OPs where people are working together, as well as motivating people to play to join the server during low-pop times. The main AO will be available regardless of the status of the special operations.
     
    Last edited: May 17, 2019 at 2:06 PM
    Taiko.N, Citarelli.D and Campbell.E like this.
  3. I was wondering if there is a way to get wind back on without rain so that way we can have wind for people who want it. I do not understand how the weather/wind system works so maybe if that could be explained to me as well. I just want to see if there is a way to get wind back for those who want it since they are making a sacrifice so we don't have rain that lowers FPS. Please delete this if this is not the place to ask this question & thank you for your time.
     
  4. Geki.T

    Geki.T C/1-7 Section Leader Staff Sergeant Active Member

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    Secondary Billets:
    S3 - NCO In Charge, S3 - Arma 3 SOI Instructor, S3 - Arma 3 TCS Instructor, S3 - Arma 3 Operations Staff, S3 - Arma 3 Pub Operations Lead, S3 - Arma 3 TAS Instructor
    I believe the wind and rain/fog are not exclusive to each other, it was just a misunderstanding on my part. We should be able to have wind effects without rain/fog. @Bojan has been tinkering with that, so he probably has a better answer.
     
    KaserinS. 421 likes this.
  5. Would it be possible to add the repair bay to apollo at the same price as the fuel bladder also adding a remove all button so a fob can be torn down in an instant to allow the fob to be moved quickly and remove glitched walls thanks to the envioment.

    is it possible to give the CLS faster bandaging speed/splinting or something that makes a CLS unique over mustang because when mustang is mixed in with other units CLS becomes redundant

    small idea with Insignias add the red diamond to help visually identify medical units
     
  6. Zlobin.N

    Zlobin.N Reservist Active Member

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    I dont really think Apollo needs a speed buff? Slow and steady is sorta their thing, and you can already place and remove walls about as fast as you can jog along them. I do like that repair depot thing though.
     
    Last edited: May 18, 2019 at 7:26 PM
  7. Citarelli.D

    Citarelli.D C/1-7 Trooper Private Active Member

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    Just a suggestion, would it be possible to have the g36? I like that gun a lot and am somewhat curious as to whether it would be possible to add. Thanks in advance!