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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Warfare Wednesday 108
Campaign of Combat Mission: Campaign Warfare Wednesday SEP21
Number Within Campaign: 1/5
Game: ARMA 3
Server Hosted on: Tactical Realism 2
Date of Combat Mission: 01SEPT21
Time of Combat Mission (Zulu): 2200z
Mission OIC: First Sergeant Burton.P
Mission Controller: Second Lieutenant Mazinski.H
Number of Attendees: 58
7th Cavalry Personnel Involved in Action:
Colonel Tharen.R
Lieutenant Colonel Rosefield.M
Major Sweetwater.I
First Lieutenant Hobbs.T
Second Lieutenant Mazinski.H
Chief Warrant Officer 5 Abbassi.G
Chief Warrant Officer 2 Lindsay.A
Chief Warrant Officer 2 Wulf.C
Warrant Officer 1 Sypolt.R
Warrant Officer 1 Tyrcon.L
First Sergeant Burton.P
Staff Sergeant Abate.L
Sergeant Boyd.M
Sergeant Connelly.M
Sergeant Hess.J
Sergeant Guerra.J
Sergeant Gann.T
Sergeant Kastor.K
Sergeant Wolf.G
Corporal Baruch.J
Corporal Cotton.R
Corporal Crapachi.M
Corporal Fox.S
Corporal Lucander.P
Corporal Morrow.J
Corporal Terp.J
Specialist Ashford.H
Specialist Hunter.A
Specialist Shroom.J
Specialist Turner.L
Specialist Whitehead.B
Specialist Whitfield.L
Private First Class Damien.B
Private First Class Field.Q
Private First Class Steel.N
Private First Class Zander.D
Private Mathiasen.M
Private Vincent.L
Private Yglesias.A
Recruit Matteson.B (BCT completed 01SEPT21)
Pros:
- Pilots had a solid time, except a little blue-on-blue at the last AO when they crashed. Raider kept pretty busy, no complaints. Public players seemed to have a blast.
- Sabre had plenty to do , lots of defile drills.
- Infantry had a great experience in general, sometimes comms were a mess, some DCs.
- Solid infantry movement, great bounding and teamwork with the different squads.
- Alpha folks nailed their flying skills and complimented their MOS perfectly.
- Godfather was on-point with any needs of the people in the op.
- Great combination of air-assault and mechanized.
- Able to knock out 2 AOs in 2 hours, second AO took about 10 minutes to clear.
Cons:
- More variety on AO (More spread out, not clustered against the base.)
- Cohesion wasn't the best at times but we managed to take the objectives regardless.
- No heals at base.
- No real way to resupply en-masse in the field.
- Need a bit more control over public players. (Reinforce the ROE that roles need to be played, no lone-wolfing)
Suggestion for Domination map:
- Respawns should be in the bunkers, not outside.
- Need heals on arsenals.
- Clarification on what's needed to blow up what.
- QRF rate seems to be a little high, might be impacting server performance.
If your name is missing from the attendance list, please send a PM to First Sergeant Burton.P
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