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AAR ARMA 3 | Campaign April Warfare Wednesday 2021 - Warfare Wednesday 88

After Action Report
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Gann.T

2nd Lieutenant
Active Duty
1/A/3-7 HQ
S7 Staff
Local time
9:41 AM
640
525
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​
Name of Combat Mission: Warfare Wednesday 88
Campaign of Combat Mission (If applicable): April Warfare April 2021
Number within campaign:1/2
Game: ARMA 3
Server Hosted on: TAC2
Date of Combat Mission: 07APR21
Time of Combat Mission (Zulu): 2200Z
Mission OIC: Corporal Gann.T
Mission Controller: Sergeant Mazinski.H

Number of Attendees:51

7th Cavalry Personnel Involved in Action:
Colonel Tharen.R
Lieutenant Colonel Rosefield.M
First Lieutenant Cosme.O
Second Lieutenant Hobbs.T
Second Lieutenant Phoenix.G
Chief Warrant Officer 4 Abbassi.G
Chief Warrant Officer 2 Ronnings.P
Warrant Officer 1 Hamm.C
Warrant Officer 1 Sinca.J
Warrant Officer 1 Swagger.J
Warrant Officer 1 Tyrcon.L
Sergeant Major Nexhex.A
Sergeant First Class Geki.T
Staff Sergeant Abate.L
Staff Sergeant Ocean.M
Sergeant Goel.B
Sergeant Mazinski.H
Corporal Burton.P
Corporal Borenstein.B
Corporal Boyd.M
Corporal Connelly.M
Corporal Crapachi.M
Corporal Derry.B
Corporal Gann.T
Corporal Guerra.J
Corporal Kamenar.M
Corporal Keenan.J
Corporal Morrow.J
Corporal Singhal.P
Corporal Velasquez.J
Corporal Whitsel.M
Specialist Ashford.H
Specialist Hans.D
Specialist Helland.N
Specialist Hunter.A
Specialist McMaster.G
Specialist Solomon.H
Specialist Stone.J
Specialist Sypolt.R
Specialist Terp.J
Specialist Whitehead.B
Specialist Winters.Z
Private Gaspar.K
Private Krawczyk.W
Private Moon.P
Private Urbanowicz.W


Public Players:
Dr. Wierd
IronComatose
Kilmartin.T
M.Dotolo
Upper
FoxyShots
Hattrick
Kash
Pixelated_Grunt
PFC Zander
Private Gaspar.K

Pros:
  • Good Op people had fun
  • Squads worked well together
  • Buffalo had fun
  • Atlas worked alot and had fun
  • Gun-4 Good SBF and had fun
  • Hectic to begin with

Cons:
  • Need better PID
  • Need better Spacing
  • No repair Facility
  • Buffalo didn't get communicated to
 
Last edited by a moderator:

Ronnings.P

CW2
Retired
Local time
3:41 PM
1,927
1,606
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Buffalo 2
Element Leader: Chief Warrant Officer 2 Ronnings.P


7th Cavalry Personnel Within Element:

Chief Warrant Officer 2 Ronnings.P
Corporal Connelly.M

Pros
  • Good initial insert
  • Good Communications within the airframe
  • Good Communications within the flight
  • Good Communications with Infidel-1
Cons
  • Nothing to do, mostly sitting at base
  • All re-inserts / late arrivals were teleported
  • No extract at endex
  • Infantry not following instructions to exit right side ended up in front of Crew Chief gun during hot LZ
 
Last edited:

Whitsel.M

Corporal
Active Duty
1/C/1-7
Local time
9:41 AM
201
370
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Gunslinger - 2
Element Leader:
Corporal Whitsel.M


7th Cavalry Personnel Within Element:

Colonel Tharen.R
Lieutenant Colonel Rosefield.M
First Lieutenant Cosme.O
Sergeant Major Nexhex.A
Sergeant Goel.B
Corporal Crapachi.M
Corporal Singhal.P
Corporal Whitsel.M
Corporal Velasquez.J
Specialist Ashford.H

Pros
  • The platoon did a good job flexing as required
  • Required multiple resupply to remain effective
  • Constant controlled chaos kept everyone on their toes
Cons
  • The air assault was too hot. >50% casualties on the X
  • 1 side exit options did not seem to work (Ronnings.P ) and put people on both sides. May need to test later.
  • Mout got sloppy and led to multiple blue on blue
 

Phoenix.G

Major
Retired
Local time
9:41 AM
462
478
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger 3
Element Leader: Second Lieutenant Phoenix.G


7th Cavalry Personnel Within Element:

Corporal Morrow.J
Colonel Tharen.R
Warrant Officer 1 Tyrcon.L
Private Krawczyk.W
Sergeant Goel.B
Specialist Winters.Z
Specialist Stone.J


Pros
  • Fun
  • Team worked well together
  • Good amount of contact
  • Hot LZ was dramatic and intense
  • Mixed terrain was enjoyable
Cons
  • Blue on blue
  • PID issues
  • 360 security often lacking
  • Spacing not good
  • Comms quite cluttered
 

Hamm.C

Warrant Officer 1
Active Duty
1/A/1-7
MP Staff
Local time
9:41 AM
1,043
1,113
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Buffalo-4
Element Leader: Warrant Officer 1 Hamm.C

7th Cavalry Personnel Within Element:

Warrant Officer 1 Sinca.J

Pros:

  • Buffalo-4 was enjoyable due to being tasked primarily with Logistics/Resupply. Buffalo-4 was busy and had fun.
  • Despite the likely over-extension of Infidel workload, tasking was coordinated well and comms were excellent.
  • Comms between aircraft and ground were good and effective. (at least for the Buffalo-4 Element)
  • Buffalo-4 was called in to provide overwatch CAS which was effective.
Cons:
  • Other Buffalo elements were under-utilized.
  • Confusion on ESSS helo being mislabeled. Buffalo-4 was listed as ESSS bird, however did not have external stores (aka pylons). Buffalo-4 was not specified as an ESSS bird in the forum post slot list.
  • While the hot LZ was exciting, it was way too hot. A more strategic SAFE LZ should have been planned and executed, especially for initial insert.
  • Extremely disappointed to see the use of Teleports when you have abundant air transport assets. This should not even be a debatable issue. To the maximum extent possible, we need to keep the "Real" in Realism and "sim" in Milsim. Teleports are basically the most unrealistic "Star Trek" thing in the whole game, and while I understand their necessity at times (Arma glitches, malfunctions, anomalies, etc.) they should not be used as a matter of course. In fact, for realism's sake, IMO, all alternative transport options (air, ground, and sea) should be considered and attempted before Scotty beams anybody anywhere.
  • No accessible repair facility on the carrier.
  • As almost always, NO extract at Endex. ["Dead or alive, we will all come home together."]
  • Right Door mini-gun still INOP. Should be fixed in next RHS update.

 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
2:41 PM
685
888
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Gunslinger-1
Element Leader: Staff Sergeant Abate.L

7th Cavalry Personnel Within Element:
Staff Sergeant Abate.L
Corporal Boyd.M
Corporal Burton.P
Specialist Hans.D
Specialist Solomon.H
Specialist Sypolt.R
Specialist.Terp.J
Specialist Whitehead.B
Private Urbanowicz.W

Pros:
  • Top performance from all involved,. Professionalism when approaching all the varying objectives.
  • Solid leadership allowed for clear communication and movement orders to be given.
  • Quick succession of command by all allowed orders and fire to still be directed.
  • Despite heavy initial obstacles and halts in advance, squad remained highly effective.
  • Good movement through various taskings with well executed building clearing.
  • All members had fun and enjoyed premise of mission.
  • New members got to experience arma AO.
  • Squads effective at staying on line with each and clearing through the town.
  • The idea of operating from a carrier group made for a brilliant setting and created a fitting environment. Look forward to the next.
  • Initial insert, althought a very hot LZ, was well organised and executed by BUFFALO crews.
Cons:
  • Perhaps too many overall numbers for objectives in a small AO. This led to many bottlenecks and overstepping when approaching the objectives. With the numbers and assets at hand we could of looked to spread and attack objectives simultaneously utilising the GUN-4 SBF further.
  • Heavy contact felt very bunched together which gave no breathing room, although target rich environment led to good room clearing execution.
  • AI will always look to utilise 40mm first.
  • Friendly fire incident slowed down our advance.
  • Similar bugs as before. The unconscious bug with troopers not being seen or heard by some. The Trooper phasing in and out bug.
  • Respawns designated to 00,00.
  • Better LR communication needed, especially with numbers we had. Wait for whoever is conversing to finish before starting. The use of over, and waiting for out.
  • LZ insert, although aggressive, was counter productive which lead to multiple casualties before even sighting any enemy.
  • Opportunity for mass BUFFALO exfil missed. Would of been a nice way to cap operation.
 

Abbassi.G

CW5
Retired
Local time
2:41 PM
285
560
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Buffalo-1
Element Leader: Chief Warrant Officer 4 Abbassi.G

7th Cavalry Personnel Within Element:

Corporal Derry.B

Pros:
  • Air Assault (initial insert) was on point. All airframes managed to successfully insert into an extremely hot LZ. Came under fire immediately on final approach from enemies within 100m of the Landing Zone. All airframes suffered damage to aircraft, as-well as crew getting shot.
Cons:
  • After the initial insert, Buffalo-1 sat on the Carrier for 2 hours waiting for re-inserts. As Zeus mentioned during the AAR, there was issues with the respawns not respawning correctly on the boats, forcing Zeus to have to TP them into the AO. I feel like a work-around could've been achieved by moving the staging area to an nearby Island. However, at bare minimum, Buffalo-1 should've been told there was an issue with respawns so we weren't sitting on base for 2 hours expecting respawns that never came.
 
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