7th Cavalry Gaming

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AAR ARMA 3 | Campaign Blitz Killer | Operation Horse's Catch

After Action Report
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Geki.T

Sergeant First Class
Active Duty
2/B/1-7 HQ
S7 HQ
S3 HQ
S3 Staff
Local time
8:47 AM
741
1,038
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Jupiter.J

First Sergeant
Retired
Local time
6:47 AM
299
481
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Horse's Catch
Campaign of Combat Mission: Blitz Killer
Number Within Campaign: 1/x
Game:
ARMA 3
Server Hosted on: ARMA 3 Training Server 1
Date of Combat Mission: 18JUN22
Time of Combat Mission (Zulu): 2030Z

Element Callsign: Bandit-1

Element Leader: First Sergeant Jupiter.J

Attendees:

Sergeant Novak.I
Staff Sergeant Couvillion.T
Corporal Varnado.J
Specialist Bowman.B
Specialist Turner.L
Private Narramoor.A
Private Samuels.M

AAR:
PROS- Good missions flow, slow start, building up to an intense situation
Lots of contacts
1 LIFE!!!
Had to manage supplies and ammo
Had to battlefield recover
Good comms/movement

CONS:
Blue on blue, half the squad killed by friendly air
No IR Strobes in the box
OP ended too early, keep murdering us, it was awesome
 
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Saint.Z

Corporal
Retired
Local time
9:47 AM
373
322
Element Callsign: Bandit-4
Element Leader: Staff Sergeant Saint.Z

7th Cavalry Personnel Within Element:

Staff Sergeant Saint.Z
Sergeant Black.A
Corporal Rozhkov.P
Corporal Borenstein.B
Specialist Zeoli.D
Specialist Zaren.T
Specialist Xinos.T
Specialist Corbin.R

Attachment/Detachment:
Specialist Hilberg.A (infidel-1)

Old persons home:
Lieutenant Colonel Rosefield.M

Pros:
  • Fun OP
  • Ag/Gunners worked really well together (no back blast, Cyclic fire to barrel swap w/ Talking guns)
  • After LZ good Tempo on movement through valley
  • Almost always had the platoon covered by one gun team or another

Cons:
  • We need to look at how weapons squads are utilized as a platoon, our maaws was an odd weapon choice and it was also given to 3rd squad.
  • We need either more pilots and helicopters or to fly a Chinook, we spent too much vital time on an LZ waiting for reinforcements
  • Our maaws team did not have too much fun with the gunship taking out every armor on the runway target.
  • After we hit the airfield the plt split onto two separate objectives. We separated out of supporting range and 4th squad had to run laterally to support both in contact squads.
  • Rapid break down and casualties once mass cass was called at the mosque, and south of the mosque at 1st and 6th position
  • The Blu on Blu, seemed like there was a huge miscommunication as to where squads were and what was cleared to fire upon.
 

Knights.Z

1st Lieutenant
Retired
Local time
2:47 PM
486
729
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-7
Element Leader: Sergeant First Class Knights.Z

7th Cavalry Personnel Within Element:
Sergeant First Class Knights.Z

Pros:

  • Good comms with medical squads throughout the OP
  • Good comms with squads to relay medical needs

Cons:
  • Massive friendly fire incident from Raider/Infidel, who ended up killing Bandit 6, Nearly killing Bandit 5, nearly killing myself, nearly the entirety of Bandit 1 and between 1/3 - 1/2 of bandit 4.
    • This is despite a large portion of the platoon wearing some form of IR equipment as requested
 
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Geki.T

Sergeant First Class
Active Duty
2/B/1-7 HQ
S7 HQ
S3 HQ
S3 Staff
Local time
8:47 AM
741
1,038
Master List Updated. Missing Reports from Rodahl.S - BANDIT-3, Eugene.R - ATLAS, and all my rotary assets.
 

Eugene.R

Corporal
Discharged
Local time
8:47 AM
234
194
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-1
Element Leader: Specialist Eugene.R

7th Cavalry Personnel Within Element:
Specialist Eugene.R

Specialist Phillips.O
First Lieutenant Stewart.B
Sergeant Maco.D

Pros:
  • Atlas had a ton of fun.
  • Atlas teams were able to get good amount of medical treatment done.
  • One life operations are always fun, adds more realism to an operation.
  • No Limited Arsenals for medics always good, Atlas were able to get all the medical equipment we needed to do our jobs.
Cons:
  • Blue on Blue.
  • Atlas Teams had patients running away from us to other locations 10 meters away causing us to put ourselves at risk. Patients refusing to cooperate with us, because they want to stay in the fight but are bleeding out. Bandit elements refusing to drop patients for Atlas to take over. (Atlas has priority of any patient.)
  • ENDEX was called too soon it felt like, Atlas were responding to the mass cas from the blue on blue and was on scene treating 3-4 patients and endex was called. All patients were Zeus healed which made our job worthless and we look forward to treating those mas cas situations. Maybe next time things can run for 5-10 more minutes until contact and situation gets handled.
 

Rodahl.S

2nd Lieutenant
Active Duty
2/B/1-7 HQ
S7 Staff
S3 Staff
Local time
3:47 PM
346
261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-3
Element Leader: Specialist Rodahl.S

7th Cavalry Personnel Within Element:

Sergeant Harvey.S
Sergeant Van Alstine.R
Corporal Velasquez.J
Specialist Rodahl.S
Specialist Vincent.L
Specialist Zander.D
Private First Class Swift.R

Pros:

  • Decent movement in between objectives.
  • Good leadership from FTL all the way to 6.
  • Good OPORD and worldbuilding.
  • Very cool CSAR event.
  • IR strobes have weird interactions.
Cons:
  • As an AT-specialized squad, we were put way too far in the back.
  • The reins on 3 were way too tight and we got the feeling of consistently being an afterthought.
  • The platoon ended up being reactive rather than proactive and lost initiative as we progressed through the mission.
  • Had some slight ACRE issues.
 

Derry.B

1st Lieutenant
Retired
Local time
2:47 PM
960
879
LOCKED
 
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