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Info Arma 3: ACE Pharmacy Equipment Overview

Mazinski.H

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S7 Staff
S3 Staff
Local time
3:45 PM
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This page is to serve as a public document recording all the ACE Pharmacy tools and their effects. Any questions specifically about ACE Pharmacy and its implementation on the 7th Cav training and (soon) public servers should be directed here.

ACE Pharmacy Medications


Painkillers - Pharmacy Painkillers are basically tylenol pills. They have a minor pain reduction effect and in turn will slightly raise the patient's blood pressure. Usually the pain-to-pill ratio is 1-2, so if a patient is in minor pain two pills spaced at about 20 seconds should fully eliminate the pain after 60 seconds, in regular pain ("in pain") will require 4 pills spaced at 20 seconds, and in major pain will require 6 pills with the same spacing. Note that the painkillers are in the magazine section of the arsenal and each box of painkillers will have 10 uses.

Ammonium Carbonate - Smelling Salts. They work by making a pass/no pass check of the patient's vitals to enduce an immediate wake up. The patient's blood pressure must be between 110 and 130 Systolic in order for Ammonium Carbonate to work. Note that the carbonates are in the magazine section of the arsenal and each box of carbonate will have 10 uses.

Naloxone - Narcan. Used to reverse opioid overdoses from medications like morphine. Currently removes morphine from a patient's system at a 1-1 ratio, so two narcans will remove two morphines from a patient. Note that any pain being supressed by morphine will return if said morphine is removed from the patient.

TXA - TXA is a clotting agent. So TXA is now much more like its real world medication. The issue is that when you are initially hemorrhaging (this is speaking IRL), your body is trying to clot wounds as quick as it can, but it is also simultaneously breaking them down for a short time following the initial trauma. This stabilizes eventually, but when someone is bleeding to death you don't have time to wait for those factors to stabilize. TXA is meant to bind directly to those clots and prevent them from being broken down by the body, which is how it works in the game now.

So clots formed by the body in game are fairly unstable and prone to collapse, but when TXA is applied, those same clots become much stronger will stabilize for a much longer period of time. TXA will turn your players self clotted wounds from field dressings into quickclots as a function. Note that TXA has an overdose limit of three and will stay in the patient's system for ten minutes, so always check prior treatments before pushing TXA to prevent overdosing. Also know that TXA must be pushed through either an IV or IO.

Note: For arma functions TXA turns selfs clots (Field dressing) into quickclots)

Norepinephrine - Norepinephrine is used to increase the patient's blood pressure between 10-20 points depending on their starting blood pressure. It is given through an IV/IO. It will stay in a patient's system for five minutes and has an overdose limit of 12.

Phenylephrine - Phenylephrine is used to increase the patient's blood pressure between 20-30 points depending on their starting blood pressure and Lowers their pulse by 10-15bpm. It is given through an IV/IO. It will stay in a patient's system for five minutes and has an overdose limit of 12.

Nitroglycerin - Nitroglycerin is used to decrease the patient's blood pressure between 10-20 points depending on their starting blood pressure. It is given through an IV/IO. It will stay in a patient's system for five minutes and has an overdose limit of 12.

Re-Orienation - Patient reorientation is used to bring a patient back to consciousness by using a measured and forceful application of force to the patient's head. Reorientation only works when a patient's pulse is between 70-100bpm and they have a blood volume of "Lost Some Blood." It will cause slight pain to the patient but has no limit to how many times it can be done.

Self Clotting
So you get hit, you get 2x scrapes, the system uses up two clot factors to close those (you start with 10), and now you have eight factors left for any other wounds. If a wound is present, the clotting system will try to clot it until it runs out of factors, so generally you can tell if a patient is out because no more clots are being generated (they generate every eight seconds)

Clots are replenished through plasma which add more factors directly, 250s add another 5, 500 add another 10, 1000 add another 15. A patient can only carry a max of 20 factors at a time so if you give someone 2x 1000ml of plasma, it will only give a patient a 20 clotting factors, not the full 30 (this is to prevent cheesing the system too hard)

Note: For Arma functions the self clots are field dressings.

ACE Pharmacy Tools


IV/IO - These needles are required for pushing fluids or TXA. IVs are placed on the limbs of the patient while the FAST IO is placed on the chest. Regular ACE rules apply to the IV, so if a limb is tourniqueted the fluids in that IV will not flow into the patient and fluids will not flow if the patient has no pulse. Note that heavily damanged limbs, even if bandaged, will not allow you to place IVs in them and you will either need to PAK the patient to clear their damage or use the IO. However, you should know that the IO causes severe pain and should only be used in emergency situations where the IV is no longer usable. Also know that removing an IV/IO while there are still fluids going into the patient will allow you to recover any unused fluds still flowing into the patient.

AED/AED-X - Both the AED and AED-X are used for defibrilating a patient who is in cardiac arrest. The AED-X is considerably heavier than the AED and should be left in a vehicle when possible as it is also more effective than the AED. AED-Xs can also do direct vital monitoring and give the medic using it real time information in terms of the patient's blood pressure and pulse. Note that AEDs and AED-Xs should NOT be used for a patient who is in cardiac arrest and has a fatal amount of blood loss as these tools do not produce the false blood effect seen in manual CPR. In that situation, manual CPR should be performed until the patient has moved into the "lost a large amount of blood“ state and then the medic should move to shock the patient.
 
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Maco.D

Corporal
Active Duty
1/B/1-7
Local time
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Amazing work done
 

Ocean.M

Sergeant First Class
Retired
Local time
11:45 PM
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401
This is really awesome!

How do you treat or deal with a TXA overdose?
 

Burton.P

Lieutenant Colonel
Retired
Wall of Honor
Local time
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2,151
Extremely well done bud. Your work with ACE pharmacy has been top-notch. Thank you!
 

Maco.D

Corporal
Active Duty
1/B/1-7
Local time
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by automatically closing and stitching one wound

Is the "stitching" meant to happen with small wounds. I have yet to see it stitch a wound
 

Hans.D

Reservist
Reserve
Local time
5:45 PM
192
199
Re-Orienation - Patient reorientation is used to bring a patient back to consciousness by using a measured and forceful application of force to the patient's head. Reorientation only works when a patient's pulse is between 70-100bpm and they have a blood volume of "Lost Some Blood." It will cause slight pain to the patient but has no limit to how many times it can be done.
This one made me giggle. Great writeup man.
 

Maco.D

Corporal
Active Duty
1/B/1-7
Local time
10:45 PM
1,370
1,160
Any chance for a quick update on this Mazinski.H had some public players asking for a uptodate guide
 

Maco.D

Corporal
Active Duty
1/B/1-7
Local time
10:45 PM
1,370
1,160
Updated TXA info, Phenylephrine info and added self Clot info with new update.
 
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