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Arma 3: Tactical Realism Feedback Thread - CLOSED

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Morrow.J

Corporal
Retired
Local time
12:47 AM
317
354
Myself and several guys went to do some side missions last night and we noticed that even a disabled enemy vehicle was tracking us through the mountainside rocks and terrain. The vehicle was able to track us and was fixed on our position within a moment or so after we were in its “Line of sight” also in addition to that it was extremely accurate. I think we could consider decreasing vehicles accuracy a little bit and do something about vehicles tracking us through terrain and staying locked on us despite the whole squad being behind terrain. Big issue that was frustrating to several players. Also the amount of enemy armor at side missions seemed high. Perhaps decrease that by one or two pieces as side missions are supposed to be doable by squad sized or less
 

Morrow.J

Corporal
Retired
Local time
12:47 AM
317
354
Also I think a combat engineer role would be interesting. Be able to build sandbag walls and stack them not elaborate defenses like the other mission but sandbag walls, maybe single beacon block, razor wire. Would be interesting for mcc missions too.
 

Liber.N

CW3
Retired
Local time
8:47 AM
212
225
Myself and several guys went to do some side missions last night and we noticed that even a disabled enemy vehicle was tracking us through the mountainside rocks and terrain. The vehicle was able to track us and was fixed on our position within a moment or so after we were in its “Line of sight” also in addition to that it was extremely accurate. I think we could consider decreasing vehicles accuracy a little bit and do something about vehicles tracking us through terrain and staying locked on us despite the whole squad being behind terrain. Big issue that was frustrating to several players. Also the amount of enemy armor at side missions seemed high. Perhaps decrease that by one or two pieces as side missions are supposed to be doable by squad sized or less
The default amount of armor seems excessive, we will tone it down and check if there are shenanigans going on with skill.
 

Citarelli.D

Specialist
Discharged
Local time
1:47 AM
139
175
I too think Liberation is better and more fun overall, however it does a poor job showcasing the Cav and its play style. Due to its dynamic nature and abundance of different mechanics it made it hard to run MCC's or even section practices.

The purpose of the server is to showcase the Cav and recruit new players, but you take a closer look you will see that Liberation game loop almost completely contradicts Cav play style. I will give you a few examples:

  • We don't do logistics.
  • We don't focus on asset preservation.
  • We don't do resource management.
  • We don't do any base building.
  • We love to have all assets available all the time.
  • We love the mighty Zeus.

Liberation is about progression. Sadly the Cav can't/don't want to do progression, we always need the hottest toys all the time. The only game mechanic that Liberation and Cav share is shooting the enemy and blowing things up.

I think Domination is decent game mode, at least for the recruiting competition month.
So it's really simple. Just rip out the logistics aspect of it. It shouldn't really be that complicated. I'm more than willing to bet that it's all stored in some init. I could even help with this if you wanted. Rip out the logistics aspect of it and I think you're golden. Idk about Zeus but in sure we could work something out.
 

Sypolt.R

Captain
Retired
Local time
1:47 AM
2,678
661
So it's really simple. Just rip out the logistics aspect of it. It shouldn't really be that complicated. I'm more than willing to bet that it's all stored in some init. I could even help with this if you wanted. Rip out the logistics aspect of it and I think you're golden. Idk about Zeus but in sure we could work something out.

The framework has been available on Github since we've started working on it. Feel free to do whatever you'd like with it, we're focused on working on Domination at this point though.

 

Liber.N

CW3
Retired
Local time
8:47 AM
212
225
So it's really simple. Just rip out the logistics aspect of it. It shouldn't really be that complicated. I'm more than willing to bet that it's all stored in some init. I could even help with this if you wanted. Rip out the logistics aspect of it and I think you're golden. Idk about Zeus but in sure we could work something out.
Its not a question of how to do it but why. If you rip out logistics then all you have is running around capping sectors.
 

Tharen.R

Regimental Adjutant General
Major General
Active Duty
Regimental HQ
Local time
1:47 AM
3,502
4,667
I just wanted to thank the developers for putting their volunteer time in to make something that many people will enjoy. Your time and dedication on everything is very appreciated and we couldn't do it without you! We know you aren't getting paid, that the Cav is not a professional video game development studio, and you do it for fun anyway. Keep up the great work!
 

Citarelli.D

Specialist
Discharged
Local time
1:47 AM
139
175
So I was on the mission tonight and I'm happy to say that it's pretty devoid of bugs. I must say it's a stable working mission file and it's pretty good in its own respect. Personally, I just feel like we're taking a step back and going to what Bojan and Vex made over a year ago. It's "go here kill this, rinse and repeat" style gameplay and people are gonna get really bored of it just like they did the old files. It's why we avoided invade and annex for a while. Liberation wasn't perfect, my file wasn't perfect, and this file isn't perfect, but at least Liberation and my file offered some variety. You had to choose where you went and what you did when you got there. Personally, I like the ability to choose where I attack with my squad, because it gets me more immersed. Personally, I like planning stuff like this but then again not everyone does so maybe I'm the weird one here.

This is perfect for when you want to come on, play for an hour, and then leave when your playtime is over. This file is literally perfect for that. In fact, if that's the type of experience that you want, then you hit the nail on the head with this one. This file is very suitable for that style of gameplay.

Maybe my squad and I are odd men out and have different tastes than the rest of the people playing. However, to me, this just feels... like a casual game mode. Additionally, to be honest I'm not a fan of casual gameplay. I don't hop in an operation and play casually, I hop in an operation and bring my A-Game, and everyone who joins my squad with me knows what I mean. If I wanted to play casually I'd go play COD (which I don't own).

I've been in this chat for a while saying this, but I know it's easier said than done. So if you need help in any way, I can try to assist you. I know a little SQF and SQM and have reworked Bojan's mission file quite a lot when I had it. Like I said, if you want help with it or if you want me to put my money where my mouth is, then simply give me the GitHub link, authorize my user, and I'll submit a PR for you with my changes. This isn't an idle offer, I'll put my money where my mouth is and help out if you want me to (but only if you want me to).

As I said earlier, the mission file has very few bugs (personally I ran into none with this play-through) and it's decently well polished. It's perfect for casual sessions. I just don't like casual gameplay. But then again, not everyone is me and you guys have more information than I do, so this is the last time I'll mention it.

TY for reading, I hope you're not discouraged by what I said. I'm just giving feedback, however negative it may be. I hope you ponder it and consider my offer. Thank you and have a great day.
 

Sypolt.R

Captain
Retired
Local time
1:47 AM
2,678
661
So I was on the mission tonight and I'm happy to say that it's pretty devoid of bugs. I must say it's a stable working mission file and it's pretty good in its own respect. Personally, I just feel like we're taking a step back and going to what Bojan and Vex made over a year ago. It's "go here kill this, rinse and repeat" style gameplay and people are gonna get really bored of it just like they did the old files. It's why we avoided invade and annex for a while. Liberation wasn't perfect, my file wasn't perfect, and this file isn't perfect, but at least Liberation and my file offered some variety. You had to choose where you went and what you did when you got there. Personally, I like the ability to choose where I attack with my squad, because it gets me more immersed. Personally, I like planning stuff like this but then again not everyone does so maybe I'm the weird one here.

This is perfect for when you want to come on, play for an hour, and then leave when your playtime is over. This file is literally perfect for that. In fact, if that's the type of experience that you want, then you hit the nail on the head with this one. This file is very suitable for that style of gameplay.

Maybe my squad and I are odd men out and have different tastes than the rest of the people playing. However, to me, this just feels... like a casual game mode. Additionally, to be honest I'm not a fan of casual gameplay. I don't hop in an operation and play casually, I hop in an operation and bring my A-Game, and everyone who joins my squad with me knows what I mean. If I wanted to play casually I'd go play COD (which I don't own).

I've been in this chat for a while saying this, but I know it's easier said than done. So if you need help in any way, I can try to assist you. I know a little SQF and SQM and have reworked Bojan's mission file quite a lot when I had it. Like I said, if you want help with it or if you want me to put my money where my mouth is, then simply give me the GitHub link, authorize my user, and I'll submit a PR for you with my changes. This isn't an idle offer, I'll put my money where my mouth is and help out if you want me to (but only if you want me to).

As I said earlier, the mission file has very few bugs (personally I ran into none with this play-through) and it's decently well polished. It's perfect for casual sessions. I just don't like casual gameplay. But then again, not everyone is me and you guys have more information than I do, so this is the last time I'll mention it.

TY for reading, I hope you're not discouraged by what I said. I'm just giving feedback, however negative it may be. I hope you ponder it and consider my offer. Thank you and have a great day.

I'm not exactly sure what it is you're after other than going back to liberation full time.
Liberation without logistics would just be Domination lite.
Domination allows you to select the next sector on mission start and after each sector is captured.
Logistics preventing people from being able to hop on and play for an hour when they felt like it was one of the biggest complaints people had with Liberation.

As for working on the file I linked you the liberation GitHub already, the domination is also on the 7Cav GitHub. You don't need any special permissions we always accept PRs from anyone willing to put in the time to help.
 

Citarelli.D

Specialist
Discharged
Local time
1:47 AM
139
175
I'm not exactly sure what it is you're after other than going back to liberation full time.
Liberation without logistics would just be Domination lite.
Domination allows you to select the next sector on mission start and after each sector is captured.
Logistics preventing people from being able to hop on and play for an hour when they felt like it was one of the biggest complaints people had with Liberation.

As for working on the file I linked you the liberation GitHub already, the domination is also on the 7Cav GitHub. You don't need any special permissions we always accept PRs from anyone willing to put in the time to help.
I want the best mission file possible that everyone can enjoy. Liberation wasn't perfect and you're totally right the biggest issue was logistics. Liberation would need a ton of modifications anyway if you added it back so it wouldn't even be a perfect file if you brought it back. And yeah I can see why you'd say domination light.

I'm a dummy and didn't see the link.
 

Tharen.R

Regimental Adjutant General
Major General
Active Duty
Regimental HQ
Local time
1:47 AM
3,502
4,667
Another milsim option to keep in mind is we can ramp up MCC/custom zeus missions again. This will be an important component to keeping things fresh and interesting. S3 Arma Public Staff members will always get priority to run them and the Mission Controller slots, but anyone with zeus (SL’s+) are welcome to run things on the public server when there’s no S3 presence or plans already. The more fun we can foster together, the better!

Also, the side missions that spawn are also something else fun to do and focus on, so those exist too.
 

Knights.Z

1st Lieutenant
Retired
Local time
6:47 AM
487
731
but anyone with zeus (SL’s+) are welcome to run things on the public server when there’s no S3 presence or plans already.

Reminder to all SL/non-S3 Staff.
Running MCC's and non-Section Practice events requires explicit permission by S3 Public Staff. (For Public Servers)
Don't get caught running un-official operations or running public events without permission, you could loose your access.
Yeah, get permission or else I'll steal your kneecaps

Can we get some concrete guidance on this please? Getting very mixed messages from you guys.
 

Maco.D

Corporal
Active Duty
1/B/1-7
Local time
6:47 AM
1,388
1,176
On Lith buf 1 pilot respawns on top of the shelter
 

Collins.J

Corporal
Retired
Local time
7:47 AM
45
3
Suggestions:
  • Extend radius of where a player has to be to stop enemy respawning at barracks. (Feel like the amount of enemies respawning is too much, was holding the tower with a camp 50 meters away and they just kept respawning so I didn't even get the chance to blow it up)
  • Give points when you blow up the barracks/radio tower (10/15 points). If there is even an system that detects who blew it up.
  • Moar small vehicles to get to places if there isn't an chopper and you don't want to paradrop because ME IMMERSION.
Bugs:
  • Kept respawning on the roof in the Lythium map. No idea what triggered it or how to recreate it.
 

Sypolt.R

Captain
Retired
Local time
1:47 AM
2,678
661
Lythium spawning issues are going to be fixed shortly, thanks for all the reports
 

Sypolt.R

Captain
Retired
Local time
1:47 AM
2,678
661
Can we get some concrete guidance on this please? Getting very mixed messages from you guys.

It seems pretty clear, you're welcome to run MCCs on the server, but you must get permission from S3 Public Staff Leadership, and S3 must not already be running something on the server as S3 Pub Staff will have priority.
 

Sweetwater.I

The Man Himself
Colonel
Retired
Wall of Honor
Local time
12:47 AM
1,305
426
Alright, I just cut a new release of the mission file for Lythium.
Things that I was focused on to Fix/Improve:

Sidemission Spawns Locations and Settings have been improved. Hopefully no more weird spawn locations and oddities with sidemission placements.
Healing Station at Main Base.
Box Spawners at Main Base.
No more roof/shed to respawn on top of.
Base Redesign to allow more accessibility with most toward improvements for Platoon Level Organization.
MH-60M replaces the UH-60M (Its got a camera)
MHQ-1Has been replaced with a CH-47D. Since Blackfish is hard to fly.
FOB Bushlurker has been modified for better use cases.
Engineers can build FARPS as long as they have one of the 2 Engineer Trucks near them..

HITMAN-1 Has been modified a bit to test out a new grouping option. none of the other slots are like it, so if u have problems with it, use HITMAN-2 or anything else till next release.

Service Stations should now work.
Osama Bin Laden exists as a sidemission HVT, In a cave near you.

Various fixes for problems you would only see looking at the logs.

All Helicopters are set with FRIES
MUSTANG-1 is set as ACE_Medics (Doctors)

Some random Easter Eggs and fun stuff hidden around.
---
Issues:
Some of the Choppers might have some respawn issues with this new update. Still looking into it, but for the most part there is still many choppers that shouldn't be affected.

SAM Sites will appear on the map at random intervals but only near the North Airfield.
Please be Cautious when flying near that airfield

Medics may or may not have an option to deploy a MASH bag... Still working out the script on that.
---
Some of the sidemissions will be either sabotaging our base, or enemy destroying the bridges to the East of our base. Be sure to read the task messages and dont ignore them.

Note:
I'm hoping to have some Zeus manually activated triggers for a Critical Mission Event, such as a Timed Mission or a Imminent disaster that could lead to complete mission failure. So look forward to MCC's and tailored content as this gets updated.
 
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